Bonkers, brilliant and ready to break necks

It’s 1992, I’m a teenager in the arcades with my mates and we’re pumping 20p after 20p into the Street Fighter II machine in a vain attempt to beat enough CPU opponents in order to face the final four. Then, from nowhere a cabinet shouts out ‘FINISH HIM!’ and all our heads turn.

That’s my first memory of Mortal Kombat and I’ve been in love with the series ever since. Initially it was the gore and photorealistic fighters, which 25 years ago was absolutely mind-blowing. Then it was the story about a tournament that EarthRealm had to win because they’d lost nine in a row and to lose ten meant the forces of evil could invade and conquer. Of course, that’s not forgetting the introduction of fatalities into the gaming world.

Mortal Kombat, Mortal Kombat 11, fighting, fighter, fire

And now, 27 years on, Mortal Kombat 11 is on the horizon. If I’m honest I’ve lost track of whether or not the 11 is accurate. In between deadly alliances, armageddons, deceptions, special forces and mythologies, I’ve forgotten just how many games there have been in series but I’ve pretty much played them all – from the bloodless original on the SNES (Nintendo insisted the graphic be recoloured and declared as sweat) to Mortal Kombat X on the PlayStation 4 a few years ago.

The story is now a delicious mess too. We (EarthRealm – I’m assuming there are no Edenians reading this) won that first tournament, then another, but through various machinations were eventually invaded, defeated that invasion but were then invaded again, then were just about to be defeated but Raiden (Thunder God, very powerful) rewound time to do it all again and make sure we (EarthRealm – keep up!) definitely won everything this time only we didn’t but actually kind of did but now Raiden’s corrupted, heroes are resurrected and fighting for NetherRealm (Hell) and their kids are saving the day. Or something like that.

Needless to say I can’t wait for just how bonkers the next instalment will be.

If you’ve spotted the various reveal trailers doing the rounds, you’ll have seen that the game has continued the evolution that began with 2011’s Mortal Kombat and, including the two Injustice games that NetherRealm Studios also make, looks to move the series on further. The same weighty fighting is intact but the best in the business facial animations and gear selections of Injustice 2 will make an appearance.

As will the eternally over-the-top bloodshed. To say each battle is violent is an understatement; gameplay trailers have shown that it’s even more ridiculous than usual and in glorious 4K to boot. It’s absolutely not for the fainthearted or anyone under 18. In fact it’s almost guaranteed to whip the media into a frenzy on release, just as it did almost three decades ago.

Anyway, that’s enough from me – why don’t you check it out for yourself opposite? Just… make sure you haven’t eaten first.

5 thoughts on “Bonkers, brilliant and ready to break necks

  1. With Ronda Rousey and Zelina Vega both voicing characters in MK11, Sonya and Jade respectively, it may pull in more of us WWE fans 🙂 I’m certainly curious to see how well this one does, especially when fighting games in the past 2 years had a major resurgence.

    Great write up as ever 🙂

    Liked by 1 person

  2. Pingback: Bonkers, brilliant and ready to break necks — Later Levels – Savior Gaming

  3. Hi there!
    Your blog looks really nice and I enjoyed your article. 🙂 I first played “Mortal Kombat” when I was around 12 years old. I liked the gory effects of the game. I saw the recent trailer for “Mortal Kombat 11”, but the “fatalities” look way too absurd to me.


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