I love indie games. Since being introduced by a friend years ago, they’re the releases I pick up most frequently. They give me more of what I want from my hobby than the triple-A stuff: creativity, great storylines and interesting characters removed from the limited representations.
When Red Metal from Extra Life very kindly nominated Later Levels for a Sunshine Blogger Award last month, one of their questions got me thinking: what critical darling do you feel completely failed to live up to the hype? There have been a number of indie games in the past that the critics have gone crazy for, declaring them to be pinnacles of gaming – but I just haven’t been able to understand what all the fuss was about when I’ve picked them up. Here’s a round-up of some of those titles.
Four months later and I still don’t get it. Yes, I like the art-style and the way you can never guess what’s going to happen on the following screen; but it feels as though Playdead’s project is trying to tell the player a message in a vague and slightly pretentious way. I understand that not all games need to be completely explained but unanswered questions frustrate me, and I like at least a nudge in the right direction. I had a go at trying to figure out the ending but I still don’t feel the explanation I came up with truly fits.
2012: Dear Esther
I thought it was boring. It was pretty and the soundtrack was good, but the story didn’t click with me and my main thought when I reached the end was: ‘Is that it?’ I went on to try The Chinese Room’s next release, Everybody’s Gone to the Rapture, in 2015 and it was the same experience. I still haven’t managed to complete the game because it doesn’t hold my attention – although I keep being told that its storyline is a fascinating one and I should try to stick with it.
But it just wasn’t for me. Yes, the 12 hours I’d spent with Undertale were pleasant enough but I couldn’t see why everyone was going so crazy for it – and I certainly couldn’t face repeating the process so I could get the alternative outcomes. I thought this would be an unpopular opinion but when I tweeted a question about unliked indie titles recently, several blogging friends agreed. It seems as though Toby Fox’s game may have won the hearts of many but there are a few of us who it just didn’t click with.
2016: The Witness
And I did enjoy it to an extent. But during the 30 hours we spent playing, I kept telling my other-half that some big secret was going to revealed and he kept warning me to not be disappointed. He was right to do so. There was no big pay-off after completing all those challenges and even the secret ending wasn’t particularly fulfilling. I understand that The Witness is an experience – kind of like a mental holiday – but I came away feeling as though this was a work created by someone who spent too much time in his own head.
One of the best things about video games is that there’s a release out there for absolutely everybody, so I’m sure the titles above made it onto some peoples’ favourite lists! Which indie games have you just not been able to get?