Save point: March 2021

Welcome to March’s editorial post, a monthly progress report which rounds up all the happenings here at Later Levels in case you missed anything. With spring on the horizon and Easter just around the corner, let’s have a quick recap of recent events.

Blog life

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  • Total published:   14 posts
  • Most popular:   Gamers blog party: spring 2021 invitation
  • Most liked:   Gamers blog party: spring 2021 invitation
  • Most discussed:   Gamers blog party: spring 2021 invitation
  • My favourite:   Do you need to complete a game to review it?
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  • Best day:   07:00 on Mondays
  • Other posts worth checking out:

  • The “Choose Your Ending” Problem by drmabian from Abstracting Games
  • A Quick History of Fast Travel by Gavin from Bits & Pieces
  • Games for when you want to relax by Stephen from GamesandStuff
  • Most valuable Amiga games in 2021 from Ghost of Games Past
  • Bugsnax out of real food by James from The Gaming Dashboard
  • Community projects have taken centre-stage this month. The latest EXP Share hosted by Tales from the Backlog saw me share a post about some of the gaming moments that have shocked me the most; and next I made my way through Machinarium after buying it eight years ago, for the annual #MaybeInMarch event co-hosted with Ellen from Ace Asunder. We then wrapped up the month with the spring 2021 blog party during which 19 awesome posts by some talented bloggers were shared on social media.

    I spent some time outside of these events thinking about whether it was necessary to finish a game to review it. This subject came onto my agenda after receiving a review key for Mutropolis, a sweet adventure from a small indie team, and getting stuck at a certain point before any walkthroughs had been published. The consensus seems to be that all opinions are valid regardless of how much you’ve completed of release – but it’s important to be honest in your critiques when it comes to sharing your progress.

    This question and the limited success of the community projects mentioned above have planted a seed in my mind when it comes to Later Levels. Most of my content nowadays is filled with reviews due to the cancellation of gaming expos during the past year; and turn-out for the blog parties and other collaboration events has been dwindling for a while. Perhaps it’s time to do something different. An idea is forming but it’s something I’m going to need help with, and so I need to have some conversations over the coming weeks.

    Gaming life
    Games played:

  • Coloring Pixels
  • Corpse Killer
  • Dragon’s Lair
  • Five Dates
  • Machinarium
  • Murder on the Nile
  • The 7th Guest
  • The Curse of the Wolves
  • The Dark Side of the Moon
  • The Typing of the Dead: Overkill
  • Tiny Room Stories: Town Mystery
  • World of Warcraft
  • Games previewed or reviewed:

  • Calling Card
  • Mutropolis
  • Shadow of Memories
  • The Dark Side of the Moon
  • The 7th Guest
  • I’ve been revisiting some classic games over the past month and reliving my youth. After receiving The 7th Guest as a Christmas gift from Ellen and playing part of it during our GameBlast21 marathon stream, I decided it was time for a proper playthrough and lost myself in its spooky nostalgia. And I shared my thoughts on playing Shadow of Memories on my PlayStation 2 last month, and the feeling that I’d played it before even though it was a release I don’t actually remember.

    My favourite title of March however was The Dark Side of the Moon, an awesome modern full-motion video (FMV) adventure that was added to my wishlist a while back as soon as I found out it was going to star two well-known names from the genre. Thanks so much to the guys from Tayanna Studios for surprising us by popping up in Twitch chat and sticking around to answer questions until the end of the game! This started me on a bit of an FMV binge and we progressed on to Five Dates the following weekend.

    Our 90-days of streaming for GameBlast21 continues, and we’d like to say a big thank you to everyone who has guided Pete for a ‘master class’ this month. Please do get in touch if you’re interested in teaching him how to play a game he has never tried before! It was a conversation which took place before Frostilyte’s Monster Hunter: World session with him that got me thinking more about character creation in video games: I tend to spent a lot of time on my protagonist whereas my other-half is more likely to click on the randomise button.

    Real life

    Although it seems like the light at the end of the COVID tunnel is getting closer, we’re still not out of the woods just yet. My motivation has taken a huge hit over the past few weeks and I can’t seem to work up the enthusiasm for most things. I remain grateful to the friends I’m in regular contact with because their jokes and memes make each day go a little faster, and I’d like to give a shout-out to the streamers whose lovely voices can usually be heard throughout the Later Levels’ household.

    Speaking of friends, I made the decision to remove some of the social media channels for both the blog and me personally this month. I talk to my good blogger-friends regularly and can be contacted directly whenever anyone would like to speak to me; and certain social media platforms have been incredibly negative and draining over the past year. What reason do I therefore have to keep them? The Later Levels’ Twitter account remains for now even though I’m not always incredibly active on it.

    Perhaps my mood will turn more positive as spring approaches, because the lighter days and milder weather make it my favourite time of year. Easter is coming soon too so that means some well-deserved time away from work along with plenty of Creme Eggs and video games. Pete and I still need to figure out a way to celebrate our birthdays next month because it doesn’t look as if we’ll be going out, but hopefully we’ll be able to come up with something fun.

    Coming up

  • 01-30 April: #DaysForDonations for GameBlast21
  • 01-30 April: StrideQuest for SpecialEffect
  • 01-30 April: EXP Share #6
  • 01 April: Shadowrun stream
  • 15 April: Shadowrun stream
  • 23-26 April: LudoNarraCon 2021
  • Take a look at the Side-quests page for more!
  • Posts planned:

  • My StrideQuest progress
  • Dragon’s Lair isn’t the game I remember
  • Why I find it hard to be bad in video games
  • Not so much a mystery in Murder on the Nile
  • A round-up from LudoNarraCon 2021
  • And now over to you guys: what have you been up to lately, and what have you got planned for the coming month? Is there anything the community can help with or get involved in? Let everybody know in the comments below so we can show our support. Thanks for reading!

    #MaybeInMarch 2021: Machinarium

    Hot on the heels of #LoveYourBacklog comes #MaybeInMarch. Last month, Ellen from Ace Asunder and I encouraged bloggers everywhere to talk about their video game libraries, and now we’re challenging you to play the game that’s been waiting on it the longest.

    For the first event in March 2019, I managed to complete LIMBO and was left scratching my head after coming up with a few theories about its ending. This was followed by Thomas Was Alone in 2020 which I didn’t fare so well with: I ended up putting the title to one side after around four hours because I’d had enough. Although I have a few entries from the genre on my in my Steam library, I don’t often pick up or regularly play platformers because they’re just not my cup of tea.

    Realising I wouldn’t have to attempt yet another one this this year’s #MaybeInMarch was therefore something of a relief. There was still a choice to be made though as the releases which had been waiting for me the longest this time around were part of a bundle I’d purchased back in July 2013. Would I go for Dragon’s Lair, The Cave, Papa & Yo, Machinarium, Still Life, Still Life 2 or The Path? After some deliberation, I decided to try Amanita Design’s 2009 point-and-click Machinarium.

    This wasn’t the first time I’d played it however, as I’d previously got a taste while hanging out with friend-of-the-blog Phil at his apartment one weekend eight years ago. We’d started Machinarium on his iPad but didn’t manage to finish it before I had to leave, so I bought it for myself shortly afterwards. You know what it’s like though; it’s far too easy to get distracted by other games, and one which has never been touched before is always more appealing than one which has already been started.

    The story centres on sweet-looking robot Josef after he is dumped on a scrapheap outside his city. After managing to put himself back together and get inside again, he discovers that the Black Cap Brotherhood bullies have kidnapped his girlfriend and are planning to blow up the central tower. It’s up to our hero to put a stop to their dastardly scheme, get rid of the evil gang, rescue the head of the city and fly off into the sunset with his lady, while helping the other robots he meets along the way. That’s just the nice kind of guy he is.

    The release’s highlight is its artwork. Everything was drawn by right-handed artist Adolf Lachman using his left so the world wouldn’t look too perfect. This style along with the cut-out animation, a technique were parts of a character’s body are painted separately before being animated frame-by-frame, give both the city and its inhabitants an awful lot of character. Picking up Machinarium again after so many years felt like being warmly welcomed back to place I’d visited a long time ago.

    Machinarium, video game, robots, speech bubbles, sewers, drains

    The fact that the entire story is told without words is testament to how well the game is designed. Forget sitting through the long dialogues and conversation trees you may expect from the adventure genre; speech bubbles are used to convey the characters’ thoughts and this provides plenty of opportunity for humour. Leave Josef alone for too long and you’ll catch him reminiscing about a previous time with his girlfriend, such as their date at an oil container or when she gave him a birthday cake.

    As for the puzzles, the protagonist can extend and shrink his body in size to get to objects and locations initially out of reach – but although this sounds like a central mechanic, it only makes an appearance in several challenges and feels as though it could have featured more frequently. Saying that though, there’s a nice mix of both inventory and environmental conundrums so there’s no chance to get bored, and the solutions for these are never illogical despite usually requiring some thinking.

    Some puzzles would likely have been more intuitive if I’d been using a touchscreen to play Machinarium rather than a mouse, but I wouldn’t say that any of them are bad. My solitary gripe with the entire game was that hotspots only became active if Josef was standing right next to them. It’s easy to take it to mean ‘no’ when you click on something on the opposite side of the screen and the robot shakes his head, when he’ll actually do what you’re asking him to if you tell him to walk over there first.

    I managed to complete the title in one stream session thanks to some kind little nudges in the right direction from Phil and DavieVanPeer in Twitch chat. It’s the best #MaybeInMarch game I’ve experienced so far and not only because it wasn’t ‘yet another platformer’ this year. LIMBO may have had us thinking about its conclusion and Thomas Was Alone’s narrator elicited some giggles with his humour, but Machinarium was far more endearing that my last two experiences.

    Would I say it’s the best point-and-click I’d ever played though? It’s good but I don’t think I’d go that far. The robot-saves-city story just isn’t deep enough for me because it’s the narrative aspect of gaming that I enjoy the most, even though I did have fun during my six-and-a-half hours with the game. It’s still worth picking up if you’re a fan of the genre who hasn’t tried it yet however, because there’s just something incredibly charming about Josef and the world he lives in.

    As mentioned above, Machinarium was my pick from several for the current #MaybeInMarch. It was a tough choice between this and Dragon’s Lair because they were both games I’d had some previous experience with despite not completing. I installed the latter last night before drafting this post and, if my short attempt is anything to go by, it’s still as difficult as I remember it being. Perhaps it will make an appearance in an upcoming stream so you can see how bad I am at quick-time events (QTEs).

    So what’s in store for the next #MaybeInMarch? I’ll have another choice to make next year, but at least I already know it isn’t a platformer!

    Calling card: hunting the killer on Kickstarter

    I’ve always loved video games with a detective spin. There’s just something about going up against an unknown villain and putting your wits to the test: will you be able to piece together the clues and use your intelligence to foil their evil plan?

    The 2020 lockdown here in the UK was difficult but if you tried to stay positive, there were a few silver-linings to be thankful for. One was having the time to try some new experiences and I found myself branching out from the digital and into physical games. My other-half and I completed jigsaw puzzles with hidden challenges; played escape-rooms-in-boxes during power-cuts; and even got to star in our very own noir-themed choose-your-own-adventure thanks to a lovely Christmas gift.

    One thing we haven’t done yet though is start Hack Forward. This was a product I backed on Kickstarter in February 2020 after being intrigued by its promise to provide a challenging experience that would be ‘so carefully designed that it may be impossible to distinguish reality from fiction’. Despite receiving the box late last year, it still remains unopened on our bookcase – for no other reason than that we’ve had plenty of other games to play and just haven’t got around to it yet.

    We’ll need to hurry up and get around to it though because the Key Enigma team launched their next campaign for new game Calling Card this week. And this time around, instead of going after a hacker who has stolen data, video recordings and information about some very important people, players will be hunting down a killer. It can be hard to know what to expect if you’ve never tried an escape-room-in-a-box before, but the demo available through the official website will give you a good idea.

    I gave it a go myself earlier this month after an email from the developers to previous backers and although I won’t say too much so as not to spoil it, you start by reading a news website article about a missing person named Roy Mirlo. Here you find a link which enables you to get in touch with his father and the investigation commences. The first step is to figure out how to get in touch with a certain company and if you do it correctly, you’ll receive an email containing further details from a member of their staff.

    You can then use the information gathered so far to track down another website where you’re presented with a several cryptic puzzles. The answers to these form a series of passwords which then need to be provided to someone via an online telephone: call the number, choose which character you want to speak as and enter the words in the correct order. The demo ends on after what appears to be a live-stream where players are left with a cliff-hanger; I guess we’ll just have to wait for the full release of Calling Card to find out more.

    Calling Card, escape room in a box, game, papers, documents

    I’ve played similar games in the past and their sticking point always seems to be chatbot quality. You usually end up having to talk to a character via some sort of messenger and it doesn’t go particularly well; the bot has difficulty understanding your responses or sends a reply completely unrelated to the question you asked. This completely takes away the immersion built up and in the worst-case scenario, can ruin the experience entirely if you’re given a detail you shouldn’t have yet uncovered.

    I’m pleased to say I didn’t experience any issues like this while conversing with Roy’s father and a journalist during Calling Card and the conversation appeared to flow naturally. And although I didn’t need it because the puzzles were all logical (even though one of them required a paper and pen), they’re happy to provide you with support if you ask for a hint in the chatbox. It’s easy to see how quickly players will become immersed in the story of Roy if the rest of the game runs as well as the demo.

    The official Kickstarter page is now live so I’d highly recommend heading over there to find out more. Backers will have to review clues and find inconsistencies in interrogations, emails and calls to suspects, while investigating through old documents and recordings. Can you find the necessary evidence to solve the crimes committed and prevent the villain from putting anyone else in danger?

    As mentioned above, I really enjoy detective games and Calling Card looks like it’s going to be fun interactive experience. I’ve made my pledge and am looking forward to the release in October 2021 – but before then, I should really get around to trying Hack Forward. With a long weekend coming up for Easter soon and nothing to do except play games and eat chocolate eggs thanks to lockdown, it seems like the perfect time for Pete and I see how intelligent we are when compared to a hacker.

    Check out the Kickstarter campaign for all the details, and the Key Enigma website for information about their previous games. You can also give them a follow on Twitter to stay up-to-date with their project’s progress.

    The 7th Guest: the horror of the 90s

    I’m a coward when it comes to horror games. But that doesn’t mean I’ve not played them: although I’m never going to be brave enough to face an action-adventure or survival on my own, I’ve managed to force myself through a few scary point-and-clicks over the years.

    One of these was Shivers by Sierra Online back when it was released in November 1995. Picking it up again last year reminded me of just how much it had frightened me then, and I felt that familiar fear sink its teeth in even though the cartoon spirits are laughable now. A lot of this feeling was to do with the soundtrack; many studies have documented the ability of songs to recall previous events and emotions, and hearing The Theatre and The Secret Hall returned me to being a scared teenager.

    Before this though was The 7th Guest in January 1993. Like with Shivers, it seems strange now that it was a game I bought as its promise of a ‘long-abandoned mansion’ filed with ‘eerie lights and the terrible sing-song rhymes of children’ should have really put me off. I remember playing it on the PC in my parents’ conservatory during the evenings after school while they were in the lounge, the lights and sound of the television from the other room making me brave enough to continue.

    After meeting Darkshoxx in October last year, I watched several of his streams where he attempted to speedrun Trilobyte Games’ release. We then had the pleasure of seeing him move on to sequel The 11th Hour as part of a charity marathon one Friday evening. Seeing these games being played again made me want to return to The 7th Guest myself so, after receiving the 25th Anniversary Edition as a Christmas gift from Ellen from Ace Asunder and then working through a section for our GameBlast21 marathon stream, I decided it was time for a proper playthrough.

    This isn’t your typical horror. Instead of grabbing your gun to fight off the monsters or hiding from ghosts in cupboards, the action takes place in the form of 22 puzzles dotted around the mansion and solving these opens further rooms. They range in type and difficulty, and there are some spooky happenings as you progress: you may hear a random scream coming from upstairs, see hands trying to push through a painting on the wall or get sucked into a secret passage which transports you to a different area.

    The room I remember most from my first playthrough was the kitchen for two reasons. First, the puzzle was one which had me stumped for a while: your objective is to rearrange tin-cans with letters on them to form a sentence, but you must make do with only Ys as no vowels are provided. I spent days working on anagrams in a notepad and it was through this that I learnt the word ‘tryst’. Luckily I recalled this memory and was able to solve the challenge the second time around with little difficulty.

    The second reason is the soup incident. As mentioned above, strange things happen at certain points in the game and if you click on the stove in the kitchen, you’ll be treated to a full-motion video (FMV) clip where a liquid face comes out of a pot. I remember this one frightening me the most as a teenager. The 7th Guest’s story is told through similar FMV scenes, although their sequence is dependent upon the how you tackle the rooms and so they may not necessarily be shown in order.

    This made me wonder how well the plot is communicated to today’s audience. Storytelling methods in video games have progressed far beyond what was available to players back when this title was released and so I can see how elements of The 7th Guest could be viewed as confusing and out-dated. Indeed, I asked the friends who had joined us in Twitch chat whether they understood what was going on – and most of them admitted to not knowing what was happening.

    I carried on progressing through the rooms, hoping that the ending would make the narrative clearer for viewers. The bishop puzzle in one of the bedrooms upstairs almost stopped us though and trying to move two sets of chess pieces to the opposite side of the board was just as difficult as I remembered it to be. Thankfully, we had both Darkshoxx and Die4Ever2011 – the person who holds the world record for completing the game in the fastest possible time – to give us several hints which got us through it.

    So did the final cutscene make the narrative any clearer for those in Twitch chat after over ten hours of gameplay? The answer on one hand is yes because they now understood the plot-twist; but the other it’s no, because there were several friends who asked: ‘Is that it?’. There are certainly a few holes and unanswered questions when I look at the story through older eyes now. But playing it as a teenager in 1993, I seemed to overlook all those problems and lose myself in the atmosphere of the mansion.

    To be quite honest though, I’m not sure the title has aged entirely well. The FMV sections were technically ground-breaking at the time of release and I remember being amazed by them but now, they just look incredibly fuzzy; and the ghostly moments are more cliched and comical than terrifying. Whereas Shivers managed to still scare me thanks to its creepy soundtrack and mysterious museum setting, I couldn’t help but laugh at some of the effects and acting throughout The 7th Guest.

    But this is what makes it what it is. It’s nostalgic and brings back what you remember of gaming in the 1990s. It wouldn’t be the same title without the bad FMV cutscenes, weird villain and cheesy lines and a remake just wouldn’t be able to capture what made it special. I can see why many players still look at this classic fondly, and it has been a pleasure getting to know several members of the speedrunning community who continue to hold it in high regard.

    During our streams, Attagoat suggested we next move on to The 11th Hour. It’s something I’d like to do one day because I bought it when it was released but never finished it. First though, I think I’m going to immerse myself in the world of FMV a little deeper as The 7th Guest has reminded me why I love these games so much.

    Plot-twists, instant deaths and naked missions

    What has been the event within a video game that has shocked you the most and left you reeling? Maybe it was a major plot-twist, the death of one of your favourite characters or a gameplay element that seemed to come out of nowhere.

    This is the subject of the latest EXP Share, a monthly collaboration hosted by DanamesX over at Tales from the Backlog to encourage everyone in the community to share their experiences. Here’s the question: “Share a story where an event in a game, television show, movie or book left you in shock and your reaction to it.” I always turn to video games when I have free time so most of the following anecdotes are to do with gaming, but I’ve thrown in a couple about other media for a bit of fun.

    There are spoilers in the following paragraphs. If you haven’t yet experienced the game, television show or book, you may wish to consider navigating away from this post now and coming back later.

    Video game: Final Fantasy XIII

    As part of last year’s game-swap series, I was challenged to play this title by Ellen from Ace Asunder back in September. I’ve never been a fan of turn-based combat so I knew it was going to be difficult for me but I didn’t realise the sheer frustration I’d feel with the last boss. After its health drops below 80%, there’s a possibility it could use its Instant Death power – and getting unfairly hit by this several times at 03:00 in the morning meant I was ready to rage. I’m not sure I’ll ever pick up another Final Fantasy game.

    Video game: Metal Gear Solid 2: Sons of Liberty

    The game-swap before the one in the paragraph was with Athena from AmbiGaming and she challenged me to complete my first Metal Gear Solid title. I now have a lot of thoughts about the series in general, especially its depiction of women, but the strangest moment was when Raiden was captured and stripped naked. Seeing the protagonist perform attacks which had him doing somersault kicks – while firmly holding his crotch to keep his dignity intact – was perhaps one of the most bizarre things I’ve ever seen in a game.

    Video game: SOMA

    This was a release which left me thinking about its story long after I played it in September 2018. I think it’s very cleverly written: all the clues about what’s going to happen at its conclusion are there all along but it’s so easy to overlook them and focus on your pursuit for escape. The questions it asks the player, such as what it really means to be human and how you would feel if you found out you were a copy of yourself, are far scarier than any monster hiding in the dark corridors of PATHOS-II.

    Video game: The Eyes of Ara

    My other-half and I decided to pick up this title after completing Quern – Undying Thoughts and being in the mood for another similar game. It started off well and we enjoyed the puzzles-within-puzzles, even if we weren’t overly concerned about finding all the various collectibles. That was until we reached the final section and raged when we realised the blue orbs weren’t optional. A note for developers: never trick your players into believing that an object is a collectible when it’s not, because it’s really not fun.

    Television show: Behind Her Eyes

    It’s rare that Pete and I watch television, but this was a mini-series we watched last month after finding ourselves with a free evening and picking the first thing that came up on Netflix. Although he wasn’t overly keen on the thriller storyline which suddenly turned supernatural, I really enjoyed it and loved the twist at the end. My allegiance kept switching between David and Adele all the way through because I couldn’t work out who the real villain was; so Rob’s body-switch and then Louise’s subsequent death caught me completely off-guard.

    Book: Pet Sematary

    I used to read a lot of horror novels when I was far too young for them and Pet Sematary by Stephen King will always be the one I remember the most. I’m not sure I’ve ever been so scared by a book since and I can still recall the feeling of clammy palms while forcing myself to turn the pages. Being rather attached to my pet at the time, I was both fascinated and horrified about what happened to Church in the story, and the thought of a zombie-cat lurking around the house was terrifying.

    Thank you to DanamesX from Tales from the Backlog for another interesting subject this month! If you fancy joining in with March’s EXP Share, you have another week until the deadline and can find all the details in this post.

    My favourite Twitch voices

    More bloggers have found their way to Twitch over the past year. Additional free time during lockdown and a desire to connect with others more immediately gave many the opportunity to try streaming for the first time or to do it more frequently.

    There are three main elements that combine to make a good stream experience for me. First, it’s more fun when other blogger-friends are in char because it feels like we’re all hanging out; then next, it’s more enjoyable when the game being played is from a genre I’m interested in. The last factor may sound strange but it’s something we’ve talked about on a few occasions recently: it always helps when the streamer has a soothing voice you could listen to for hours.

    Many of my blogger-friends now stream regularly (shout-out to the #CoolKidsofWordPressonTwitch) and each of them have something special that makes them worth watching. Today’s post however is about those who are worth listening to; their voices leave me hypnotised and make me feel disappointed with my own Essex accent. Check out the following streamers when they’re next live and you’ll hear what I mean.

    Darkshoxx from Darkshoxx

    With Darkshoxx, it’s not so much the sound of his voice but what he says and how he phrases sentences. He’s a highly intelligent person and this makes for interesting conversations about gaming and a range of other subjects during each stream; and although he isn’t shy about honestly voicing his point-of-view, he does it in a way that’s polite and is always willing to listen to others’ opinions. He also plays some great adventure games and I’ve added many more titles to my wishlist thanks to him.

    Fed from FeddyGamer

    I love how conversations with Fed are always so down-to-earth. Forget about hard-hitting subjects and breaking news: what you’ll find on his streams are discussions about normal, everyday things such as how hard it is to keep your kids to sleep through the night and comparisons between brands of cola. You can tell he’s a good dad. There’s something about his voice which is incredibly soothing and it’s always a pleasure when someone redeems their points to get him to sing a nursery-rhyme.

    Nathan from GamingOmnivore

    Ever since Nathan played Gabriel Knight: Sins of the Fathers for our game-swap last year, I can’t help but think of the protagonist each time I tune into one of his streams. In fact, if a fourth game in the series were to be announced, I’d have an extremely hard time deciding between whether I wanted him or Tim Curry to be the main voice-actor. Nathan’s streams are fun because he never takes himself too seriously and there are plenty of impressions to keep you laughing.

    Will from HudsonGamingUK

    Will’s voice is a familiar sound in the Later Levels’ house of a weekend. My other-half will have his stream on while he’s messing around with something on his laptop at the kitchen table, and I listen in while I’m baking or sorting out lunch. There’s something about the smooth sound of his voice which makes all the screams and gunfire from Escape from Tarkov fade into the background instantly – it’s easy to focus in on him and forget he’s talking over a digital warzone.

    hungrygoriya from hungrygoriya

    I sadly don’t often get a chance to tune into hungrygoriya’s streams regularly due to the large time difference between the UK and Canada. But when the opportunity arises to catch her live, I love listening to her voice because it’s so lovely (even when she’s talking about murdering all the people in Skies of Arcadia). What makes it even better is that she clearly knows a lot about retro gaming and is a kind person, welcoming everyone to her channel and being interested in what viewers have to say.

    Heather from KiaraHime

    Heather has been a regular visitor to our streams over the past year and recently decided to start streaming herself. She’s doing a great job so far and that’s partly due to her voice: she always sounds so clear and has a lovely ‘British’ sound, which makes me feel thoroughly jealous when I compare it to my own Essex accent! We’ve had the pleasure of hanging out with her at expos in the past and she’s just the same in person as she comes across on her channel.

    Special mention: Phil

    Friend-of-the-blog Phil bravely stepped up to the challenge when we asked if he’d like to get involved with our GameBlast21 streams this year and we’re grateful to him for his help! You’ll be able to catch him on the Later Levels’ Twitch channel on Thursdays and Sundays up until the end of May. If you listen to him closely, you might be able to figure out that he’s related to another streamer on today’s list: he and Heather are siblings and have the same well-spoken tone to their voices.

    Thank you to all the friends on today’s list, as well as the other #CoolKidsofWordPressonTwitch, for making the past year a little more bearable with their streams. Are there any other streamers who have great voices that you’d like to recommend?