Good moaning: my favourite zombie games

It’s Zombie Awareness Month so we’re talking all things undead. Following on from Monday’s look into why we find the living dead so fascinating, on Wednesday we shared the best survival advice to get us through the coming apocalypse.

But we haven’t even talked about video games properly yet! There are currently over 1,400 titles listed under the Zombies tag on Steam right now so there are plenty of them to discuss. Although the majority fall into the action or horror genres and these aren’t ones I’d usually go to myself, this doesn’t mean I haven’t played my fair share of games where the undead make an appearance. My final zombie-related post for this month’s celebration features a few of my favourite releases, some you may not expect.

Corpse Killer

I really enjoy full-motion video (FMV) games but I’d never heard of Corpse Killer until it was kindly gifted to me by Ellen from Ace Asunder in March. It definitely comes under the so-bad-it’s-good category that’s the standard for FMV releases from the 1990s: hammy acting, cheesy lines, an unconvincing female character thrown in as a love-interest and plenty of badly-dressed actors. It looks like a bunch of extras turned up on the day not knowing what they were going to get into, and it’s perfect.

Dead Rising

Dead Rising is great for several reasons. Not only does it take place in a shopping mall, a location which features in many an apocalypse fantasy, but it teaches us that any object can be used as a weapon during such dire times. Grab a baseball bat, bass guitar or a lawn mower – and make sure you’re wearing the Servbot Mask while you’re doing it. It might sound like a comedy, but the fact that the game must be completed in 72-hours (six hours in real time) adds to the pressure and keeps you on edge.

Monkey Island 2: LeChuck’s Revenge

LeChuck has been killed so many times during the Monkey Island series that it’s difficult to keep track of his deaths. But this doesn’t stop him and he just keeps on fighting: knock him down and he’ll get right back up again in the form of a ghost, zombie, demon or even god. He’s constantly getting blown up both mentally and physically, and yet he keeps coming back for more. This sign of resilience and determination is surely the mark of a true protagonist and shows us that real heroes never quit.

Resident Evil 7: Biohazard

I love the way Resident Evil 7 uses flashbacks to flesh out its story because it’s not as simple as sitting back and watching a cutscene. Ethan comes across VHS tapes that can be played using VCRs around the Baker family’s plantation; and ‘played’ is exactly what I mean, as you’re able to relive and control the events of the footage you witness. This mechanic not only offers insight into people other than the protagonist and reveal sinister secrets about the Bakers but also provides some excellent gameplay.

Strange Brigade

Sometimes a release is made even better thanks to a good narrator and this is the element which stands out for me is Strange Brigade. What more could you want when shooting the undead in a cursed tomb that someone saying things like ‘Tally-ho!’ in a posh English voice? Though he may come across as sarcastic and as if he’s not taking the situation too seriously, the narrator is shown to be concerned about his team’s wellbeing and offers the player hints and tips on how to progress.

The Vanishing of Ethan Carter

In The Vanishing of Ethan Carter, investigator Paul Prospero receives a letter from 16-year old Ethan and is inspired to visit his hometown of Red Creek Valley. He begins encountering some unsettling phenomena immediately after his arrival, along with evidence of recent violence in the deserted mining village; but does this really have anything to do with zombies? Getting attacked by the corpse in the mines scared the hell out of me because I totally wasn’t expecting it to appear in a narrative game.

To The Moon

To The Moon is an incredibly emotional title and so it may therefore seem strange to hear that zombies feature in a particular section. After the doctors have a disagreement about how to proceed with their patient, Eva creates several zombie versions of herself to stop Neil from progressing through the school and foiling her plan. It’s a scene which provides some comic relief before building up to a conclusion which never fails to make me cry, regardless of how many times I’ve seen it.

The Typing of the Dead: Overkill

Rather than blasting away at zombies with a gun using a controller, in Typing of the Dead: Overkill you use your keyboard to enter words and fire shots instead. I really shouldn’t like it for several reasons but somehow it manages to suck me in every time and that’s why it’s my guilty-pleasure game. I mean, come on: you’re fighting a boss called Meat Katie who’s a zombified cow-person while being confronted with phrases such as ‘udderly delightful’ and ‘sirloin surprise’. How can you not laugh at that?

So there you have it: a week of undead-related posts in celebration of Zombie Awareness Month. Hopefully you’re all now prepared for when the apocalypse hits – and have a range of zombie games to play while you wait.

A trip down nostalgia lane

It’s time for some sentimentality and yearning for a return to past periods in my gaming history, with some particular titles that evoke the feeling of nostalgia for me.

This is a very subjective topic and I’d love the opportunity to share my own memories and see how they compare to yours. Most of the following games come from the late 1990s when I finally had my own income and could buy any release I wanted – or one every few months at least.

1997: Tomb Raider II

A friend and I had reached level 14 together, the ice palace, and had just pulled a lever before leaving Lara Croft standing still while we checked a game guide for what to do next. We had left our progress un-paused for quite some time with the character stood facing the wall, so our view was restricted. We had no idea there were giant Yetis in the game – and we definitely didn’t know that this was the level which introduced them – and I expect you can imagine our screams a giant creature barged it’s way on screen and began attacking Lara.

I found this title to be just as scary as Resident Evil 2 (see below), if not more in some places. I believe it was the ambient music and sound that provided the right atmosphere to immerse myself in the 3D world. The scariest thing would have to be the butler at Croft Manor who follows Lara around the lonely mansion while carrying a tray of crockery, and groaning from back pain no doubt. I don’t think there’s anyone who hasn’t managed to lock him into the freezer just to get rid of him.

1998: Metal Gear Solid

This was a timed demo from the Official PlayStation magazine, and I remember the preview article made the game out to be something special.From the intro only is was obvious it was going to be a big hit and I’m not usually one for stealth games. The story, cinematic cutscenes and gritty aesthetic drew me in with its movie-like quality; and let’s not forget one of the best boss-fights ever in video games with Psycho Mantis. This sequence broke the fourth-wall by making your controller move using the rumble feature and causing you to believe the television channel had been changed by blanking the screen with ‘HIDEO’ in the top-right corner – a reference to Hideo Kojima.
Beating Psycho Mantis requires the PlayStation controller to be unplugged and placed into the second controller port, otherwise you’re unable to control Snake. He even reads your memory card making references to how many saves have been made and comments on particular entries such as Castlevania: Symphony of the Night if one exists. The controller trick alone is both genius and risky because unless you have a friend or game guide to explain it, you could become stuck. One other trick worth mentioning is the point where a character tells Snake about a radio frequency that can be found ‘on the back of the CD case’, referring to the actual physical one. One of the screenshots included there was of a radio conversation with the frequency clearly visible. Imagine what an incredible problem this was if you rented the game as often the original sleeve wasn’t included.


1998: Resident Evil 2

Back when demo discs were stuck to the front of magazines, I had my first experience with the Capcom’s Resident Evil series on my original PlayStation. I’m sure it was my first time with zombies in video games and the quality of this one was astounding, but I hadn’t heard of the developer before. My brother and I played the time-limited ten-minute demo over and over to get as far into the opening section as possible. We thoroughly enjoyed it and didn’t find it that scary until after the statue puzzle upstairs in the police station. Returning to the lobby takes you through a narrow corridor where we experienced our first jump-scare – zombie arms smashing through the window. We both up and left our room in horror.
The frights in Resident Evil 2 were unintentionally signposted by a pause in the gameplay while the CD drive spun up and you could hear the sound of the laser navigating the disc. It wasn’t obvious at the time as it’s not something you’re aware of as a kid, but today it would almost be comical. We were planning to buy the full game as soon as it was released until this fright and we headed straight to our parent’s room to let them know we’d had second thoughts. In the end we did get it, and the same thing happened again but with crows instead of zombies; except for this time we had the volume up high to make the most of a new set of speakers, and once more we left the room sharply.

2003: PlanetSide

Not many will know this unique massively-multiplayer first-person shooter for PC but it’s still going strong today with PlanetSide 2, a free-to-play title. The enormous scale of the game made every battle unique with hundreds of players from three factions sometimes converging on the same base and fighting for ownership. It was like Battlefield but set in the future with MMO mechanics and a persistent world where capturing territory wasn’t temporary like in round-based games, but an ongoing war that didn’t end until the servers were turned off in July 2016. I spent most of my online life playing just this game.
My fondest memories are of those times with my outfit, which was like a guild, and there was a strong sense of belonging to your faction which fuelled competition with players on other groups. I can still remember the in-game names of the top players on my server, called Werner, and one god-like player who was always at the top of the leaderboard. There still hasn’t been another online shooter with the same level of strategy and team-play as PlanetSide. Becoming a top-tier squad leader required experience points only earned through leading a successful squad. Once you reached the coveted command rank five, you received a powerful orbital strike and access to a channel where other leaders would agree where to strike next on behalf of hundreds of players.

I could probably continue down memory lane for much longer but I’ll leave it here. This list is only the tip of the iceberg for me, and I’ll probably remember some other significant games I wish I had included, but we can leave this for the comment section. Do any of these resonate with you? Are you from a generation in gaming before or after these games? Let me know below!

Rewinding time: the best save point items

Wouldn’t it be good if save-points were a thing in real-life? Just imagine how beneficial they’d be: simply rewind time if you made a big mistake. Of course, this does open up some SOMA-type dilemmas but let’s forget about those for the moment.

Video games mimicked life back in the day in that they didn’t contain save-points. If your console was switched off while playing (usually as a result of your parents yelling ‘Turn that thing off this second!’), all your gameplay would be lost and you’d have to start over. It was therefore heaven when developers began introducing items that allowed you to save your progress. Forget about the standard autosave feature of today: the following objects caused us all to breathe a sigh of relief when we found them.

1996: typewriters in Resident Evil

Resident Evil, HD Remaster, Jill, woman, safe room, save, typewriterWe may all be using computers nowadays but it’s good to see typewriters making an appearance throughout the Resident Evil games. In the earlier releases their use was tied to Ink Ribbons which were in limited supply so the act of deciding to save was an important one; plus they took up a slot in your inventory so there was less space for weapons and ammunition. Still, you were always relieved when you found a typewriter as the safe room they were in gave you a respite from the zombies – for a few minutes, anyway.

1999: notebooks in Silent Hill

Silent Hill,  video game, Harry, man, save, notebook, notepadI like it when a save point item makes sense in terms of the game’s setting and the notebooks in Silent Hill are great. Protagonist Harry Mason is a writer so the object would obviously hold some importance for him; and what better way to let everyone know what you’ve been through by recording your progress on paper in preparation for an exclusive tell-all book later on? A few of these save points even serve the story of Silent Hill 3 as they take the form of memos left behind for Harry’s adopted daughter.

1999: churches in Grand Theft Auto 2

Grand Theft Auto 2, video game, church, JESUS SAVES, saveLook out for the ‘JESUS SAVES’ signs in Grand Theft Auto 2 (complete with flickering neon letters to highlight ‘U’ and ‘SAVE’) and you know you’ve reached somewhere safe. This may not be the most politically-correct save point but I do like how it’s so in-keeping with the series’ cheeky nature. You’re able to absolve your sins by entering the church and donating the hefty sum of $50,000 – that’s a small price to pay for saving your soul as well as your game.

2001: moogles in Final Fantasy IX

Final Fantasy IX, video game, Kupo, moogleInstead of an inanimate object like the other games on today’s list, Final Fantasy IX chose to use a non-player-character (NPC) so this is possibly the cutest save point. The moogles can be called with a flute to access the command on the world map and record your progress. If you use a tent at a save moogle, you’ll receive a cutscene showing your party sleeping in a structure with a pom-pom to simulate overnight resting; now that’s the kind of weekend break I think we all could look forward to.

2002: couches in ICO

ICO, video game, Ico, Yorda, boy, girl, stone couch, sit, rest, saaveI replayed ICO again recently and laughed when I saw the couches. During my first playthrough back in 2002 I didn’t even question them but now they look somewhat out of place in the rest of the game’s setting. First, there’s no other furniture within the castle so it’s strange they survived the dilapidation suffered by the rest of the building; and second, they just look so uncomfortable. Seeing Ico and Yorda sit down and fall asleep just makes me wonder how long it will be before they get numb bums.

2011: bonfires in Dark Souls

Dark Souls, video game, fire, bonfire, saveThe bonfires throughout Dark Souls were so core to the game’s design that they’ve become a signature of the series and are perhaps the most iconic save point in our list. While the flickering flames could be considered a welcome sight, it wasn’t all positive: resting there would replenish your health and Etstus but all nearby enemies would respawn. The mechanic resulted in a constant balancing act between risk and reward, one which has gained a legion of fans since the title’s release.

Have you come across any other interesting save points in video games? Let us know in the comments below!

Resident Evil 2: not going back to Raccoon City

Resident Evil 2 is all over the gaming world right now and with good cause. The remake looks utterly brilliant and is smashing it in the reviews. I was also asked by someone if I would be picking up and I had to say no.

Partly because my gaming time is limited and I don’t want to spend it wetting my pants (the main reason for not playing Resident Evil 7: Biohazard) but also because I remember it the first time round. Yes, I’m of that vintage, but this isn’t a ‘games were better back in my day’ thing. It’s about experience.

It’s like the dogs through the window in Resident Evil. I’ll never have the sensation of shock and surprise of the unknown again. I expect the dogs now, I know where they’re coming from and I know when. It would be the same with the Resident Evil 2 remake. I accept that the design is different and the levels changed but I still won’t have that sensation of delving further into the station with Leon or Claire as I did in the 90s.

But what it did do was make me think of any other games that had such an effect on me that I simply refuse to play through them again. Not because I think they’re bad games, far from it in fact, but because I don’t dare sully the memories and experiences I have of them.

The first two are relatively straight forward. The Legend of Zelda: Link’s Awakening has been a mainstay in my greatest games of all time list for 25-years now. An amazing story, beautiful twist at the end, absolute pinnacle of top-down Zelda gameplay and in glorious yellowy-green and black screen of the Game Boy.

The next is Resident Evil 4 on the GameCube. Which, to explain why that seems against my opening couple of paragraphs, is because I played it in a time before I had kids and was stronger of stomach. I’ll never forget the switch in gunplay, the fear that only a chainsaw could bring and an utterly insane story. Insanely brilliant. Finished it once, put down the controller and never picked it up again despite multiple remasters being available.

Journey, video game, mountain, stranger, dessert, sky, star, sand, clouds

The big one, however, is Journey. I wish I had the words to explain the feeling I had when I made it to the end. I can remember just sitting there on my sofa, PS3 controller in hand trying to process the wave of emotions that had just hit me. I still can’t do it now but it was in that moment, that I knew games were art. They were more than just a fad, or something for kids, or a medium to be looked down on.

Journey affected me as much as my favourite song; it drew out emotions like the greatest cinema. It, to me, announced that gaming was more than pictures on a screen.

I would say it was my gaming epiphany.


Creeped out: spookiest video game moments

As discussed in my Question of the Month response last week, it’s often the strangest things that scare us. We all have those gaming moments that have stuck with us, the memory of which only surfaces during the dark of night, scratching at the corner of our brains and making our hair stand on end…

In honour of Halloween and all things eerie, Brandon over at That Green Dude posed a question to the community recently: what is your spookiest video game moment? Below is the list of my own, which includes a few expected horror titles; but there are also a few less obvious releases that may just surprise you.

Warning: some spoilers are included below so if you haven’t played a title, you may wish to skip forward to the next entry!

1993: Myst

Myst, video game, Achenar, bedroom, Mechanical Age, tiles, poison, cage, torture chamber

Since receiving my keys from the Kickstarter campaign, I’ve been working my way through the Myst games recently. Replaying the original not only reminded me how much I loved it but also how much Sirrus and Achenar made my skin crawl. Reaching the Mechanical Age and finding their bedrooms revealed more about the brothers but it was Achenar’s space that I found particularly disturbing when I was younger: a hidden door to a secret torture chamber exposes an electric chair, bottles of poison and even a rotting head. These siblings are twisted.

1995: Shivers

Shivers, video game, ghost, spirit, water, Ixupi, river, boat

This was the title I chose for my Halloween QotM answer recently. It looks somewhat laughable now but as a teenager with an overactive imagination, left with a small group of friends alone one day, our first encounter with the evil Water Ixupi while navigating our boat on the underground river into Professor Windlenot’s Museum of the Strange and Unusual brought us all out in screams. Although we laughed it off, that night I went around our house turning every single light on and was extremely relieved once my parents arrived home.

1996: Resident Evil

Resident Evil, video game, dogs, window, hallway, corridor, broken glass

The original Resident Evil has appeared on numerous lists across the internet this Halloween, including Bandicoot Warrior’s own QotM response. It was the first real horror I played as a teenager and the bit I’ll always remember is the scene that sticks with most gamers: that moment when the mutant dogs come crashing through the window, splintering the glass and snapping at your heels. As well as genuinely terrifying the hell out of me and taking a few years off my life, it showed that horror games can be just as frightening as films.

1998: Sanitarium

Sanitarium, video game, Innocent Abandoned, statue, angel, man, child

This point-and-click isn’t exactly a horror, but its atmosphere is incredibly unsettling and I remember feeling constantly on edge while playing it. As if putting the player into the bandages of a man who wakes up in a derelict asylum with no memory of how he got there wasn’t creepy enough, the Innocent Abandoned scene with its ruined playground full of horribly-disfigured children who keep talking about ‘Mother’ is unnerving. The backwards clock and haunting music just add to the sense that everything is ‘off’ and you need to get out of there as soon as possible.

2008: Dead Space

Dead Space, video game, necromorph, alien, blood, spacesuit, astronaut, gun

Come on, admit it: you screamed too when that first ‘dead’ necromorph jumped up and started attacking you on board the Ishimura. After reading Fitzy’s recent post about Dead Space over on Game Time, I know I’m not the only one who started cautiously approaching the corpses throughout the dark corridors from that point onwards. I love the way Dead Space manages to capture a perfect feeling of dread, isolation and claustrophobia, and it’s the title that started my fondness for space sci-fi. As Fitzy said: “Once bitten, twitchy and paranoid forever.”

2015: STASIS

STASIS, video game, man, John, surgery, spine, blood, computer

Time for another space science-fiction now: how would you feel if you had to perform dangerous surgery on yourself while still awake, in order to remove a chip that’s wrapped around your spine? Utterly petrified, that’s how. This particular scene in STASIS had me squirming in my seat and looking away because it’s very uncomfortable to watch. It’s gory but not overly gratuitous –well-handled in terms of both timing and how it fits in with the title’s storyline – but it’s some pretty-messed-up-stuff that will stick with you.

2015: SOMA

SOMA, video game, chair, robot, body

SOMA leaves the player questioning what it is that makes us human through a storyline about scanning human intelligence. Say the body you’re currently in is failing and you’re offered the opportunity to be copied into a new one. Which version of you then takes precedence? Should the old version be terminated? If both copies should be allowed to live, how do you come to terms with there being multiple versions of yourself in the same space? And how would you feel if you found out you were the copy? These thoughts are far scarier than any blood and gore.

2017: Stories Untold

Stories Untold, video game, House Abandon, text adventure, monitor, lamp, desk, keyboard

When I played text adventures as a kid, there was always that feeling that if you looked up from the screen you’d start to see elements of the game in the real world. This is exactly what Stories Untold recreates. I had to resist the urge to look over my shoulder as I played through The House Abandon episode and found it difficult to stop myself expecting my phone to ring when the handset does in-game. For a simple and unassuming release, it creates an awful lot of atmosphere through a number of very clever moments that I won’t spoil by saying more.

So there you have it: eight moments from both horror games and other genres that left me spooked. Let us know which gaming scenes sent a shiver down your spine in the comments below.

Question of the Month: November 2017 edition

The question of the month is back and will see us attempt to answer a quandary that has been puzzling the gaming community since it first found itself standing in an open field west of a white house, with a boarded front door. We’re going up against our friends and blogging neighbours in order to find the ultimate response in less than 100 words – and we’re asking you to choose the winner by voting in our poll.

But first, let’s take a look at last month’s question and find out who won!

Results: if you needed a mercenary, which video game character would you hire?

We received 21 votes in our September poll and you lovely people voted for the following…

question of the month, QOTM, votes, Dragon Age: Inquisition, Devil May Cry, Grand Theft Auto IV

Congratulations to Athena from AmbiGaming and the Iron Bull from Dragon Age: Inquisition for being our winners! A big thank you to all of our competitors for taking part and to you amazing people for voting. Now let’s see the competition start to heat up for the next question of the month

November’s question: which game character wears the least appropriate clothing for the activity they’re doing?

We’ve all made a dodgy fashion choice at least once in our lifetime: greying socks with sandals; brightly-coloured velour tracksuits; shell-suits that rustle when you walk. But there are video game characters who dress even more inappropriately for their job! Let’s reveal our contenders for the November 2017 trophy…

Answer 1: The Xanthous Set from Dark Souls

Kevin from The Mental Attic says: “It really doesn’t matter how skilful a warrior the chosen undead is, or how many souls they’ve acquired and consumed, because wearing a cloth armour with a headpiece that looks like a gigantic yellow lollipop (or a giant wooden spoon) is bound to get in your way. It has to mess up with your balance at the very least… it also offers no real protection to speak of and try to get up after falling, your massive head will make sure you can’t! The Xanthous Set, look at it and laugh.”

Answer 2: Alice from Zero Escape: Virtue’s Last Reward

Want to know why Ian has chosen Alice as his answer this time around? Go say hello to him over at Adventure Rules and read his argument for this character.

Answer 3: Donkey Kong from the Donkey Kong series

Head over to Power Bomb Attack to visit Imtiaz, where he’s discussing why he’s chosen Donkey Kong as his answer this month.

Answer 4: Vega from the Street Fighter series

This month, Luke from Hundstrasse has decided to go for Vega as his answer. Head over to his site to read about his reasons why.

Answer 5: Jack from Mass Effect 2

Kim from Later Levels says: “Jack from Mass Effect 2 was way ahead of her time when the game was released in 2010. Seven years later, it’s estimated that a third of the UK population have at least one tattoo; and celebrities such as Kate Hudson and Cara Delevigne are making the buzzcut popular. But wearing just a set of thin leather straps to cover your modesty? It’s surprising that someone as private and troubled as Jack could wear such an outfit. Forget her being wanted for crimes including piracy, vandalism and murder – what she should really be banged up for is crimes against fashion.”

Answer 6: Link from The Legend of Zelda: Breath of the Wild

NekoJonez from NekoJonez’s Gaming Blog says: “There is an armor piece that explains my point: how does this protect Link against the heat of a desert?! While the armor sets in Breath of the Wild have a nice look to them, they seem unpractical to carry the huge inventory you can carry in the game. You would think that he has a carrying bag or something, but he seems to put it all in his side pocket. Why does Link have no survival outfit?”

Answer 7: The Boss from Saints Row IV series

Chris from OverThinker Y says: “The Boss of the eponymous Saint’s Row crew gets up to a lot of fun things over an illustrious career. Gang leader, bank robber… oh, yeah, President of the freakin’ US of A. When we join the story in Saints Row IV, the Boss is wearing a hilariously bad suit, as befits a ridiculously unqualified leader of the free world, but pretty soon events conspire to trap them in a simulation world run by evil aliens. Once you’re in the simulation, you can change the Boss’s appearance and wardrobe as you like, meaning that you can quite easily create a POTUS who’s beating up aliens with a dildo bat in full gimp gear, a panda suit, or naked as the day they were born. Fitting accouterments for a ninja superhero gang boss alien murderer, less so for the most powerful person in America.”

Answer 8: Violette Summer from Velvet Assassin

Athena from AmbiGaming says: “Really obscure, but Violette Summer from Velvet Assassin, who is a character based on WWII British spy Violette Szabó. During special bullet-time sequences, all her clothes fall of and she becomes inexplicably more powerful. I mean, it ‘makes sense’ in the game insofar as it’s given an explanation but, when playing the game it’s really weird.”

Answer 9: Ada Wong from the Resident Evil series

Adhiraj from Gamers’ Nation says: “If you love survival horror games then you would have definitely heard of Resident Evil. For us this is definitely one of our favourite franchises. Part of this very franchise is the character Ada Wong who is by all means a complete and total badass. However we feel she has to be one of the most inappropriately dressed characters for the task she is doing, considering that most of the time she is fighting or killing zombies, monsters or some weird combination of the two. Ada is always dressed in cocktail gowns and hot V-neck blouses, like she has to go to a ball but needed to kill zombies before going. Now of course we don’t know what the real reason for her dress sense really is and we may not find it appropriate for the task, but you won’t find us complaining while paying the game.”

So who’s got it right, and who’s got it so wrong that they deserve to wear armour that barely covers anything for the rest of eternity? Place your votes in the poll opposite or give your own suggestion in the comments below, and we’ll reveal the most popular answer on Friday, 01 December 2017 along with the next question.

Got a question you’d like to see us struggle over next month? Or would you like to join in and add your own answer into our polls on a regular basis? Leave us a message or get in touch, we’d love to hear from you!