LudoNarraCon 2021: a round-up

Although lockdown restrictions are easing, we’re still not quite ready for large-scale events. This doesn’t mean we have to miss out on gaming expos though: after The Big Adventure Event in January, the end of April saw LudoNarraCon take over.

Organised by indie label Fellow Traveller, the first event took place in May 2019. Since then it has become popular with fans of the adventure genre thanks to its focus on narrative and innovative video games – along with the fact that it’s free and hosted entirely on Steam. That means you can forget about lengthy queues, deafening noise and sweaty bodies; simply sit back, download demos to experience titles for yourself, and check out the developers during live streams.

The event scheduled for 23-26 April 2021 seemed smaller, although that wasn’t the case: looking back through emails from previous years revealed that about the same number of games were on show. I think this was due to many of the games having appeared at other digital expos because there have been so many of them over the past 12 months. However, that doesn’t mean I wasn’t able to find a few gems and a couple more titles have now been added to my wishlist.

Murder Mystery Machine, video game, office, secretary, detectives, sofa, Cassandra, Nate

I’ve had my eye on Murder Mystery Machine by Blazing Griffin since coming across the trailer in December 2019. It’s now due for release on PC and console very soon and, after playing the demo for myself, I can’t wait. It’s no secret how much I like detective games and I really enjoyed the way this title gave you an investigation board so you could link together the evidence uncovered for yourself. Although there are hints, there’s no real handholding and it gives the impression of being a real investigator.

Song of Farca, video game, LudoNarraCon, livestream, developer

Speaking of detective games, another one on my watch-list was Song of Farca by Wooden Monkeys. I wanted to try this during a previous Steam Game Festival but unfortunately ran out of time so it was one of my priorities for LudoNarraCon – and I wasn’t disappointed. It has more of a visual novel style than the previous demo but there’s still plenty of investigation for you to do. All of this takes place online via internet searches, hacking into CCTV cameras, digital enhancement and telephone calls.

Next up was something completely different: NUTS by Joon, Pol, Muutsch, Char & Torfi. I wasn’t sure about its visual style at first but reading about its premise made me curious, and it was added to my wishlist immediately after completing the demo. The aim is to place cameras around a forest to track where squirrels are hiding their stash but you might be surprised to find out what exactly it is that they’re hording. I have a feeling this title is going to end up being wonderfully weird.

Last, video game, street, trees woman, post, van

Lake by Gamious was a title I was already aware of thanks to it appearing in my Steam discovery queue recently. I wasn’t sure it was going to be something that would usually appeal to me but there’s something about the narration of the trailer, and the way it makes the game feel as though it’s an American television show, that made me want to give the demo a go. Delivering the post to residents around Providence Oaks and getting to know them better turned out to be a rather relaxing experience.


There were a range of interesting live streams alongside the demos and discounts this year. Sam Barlow joined Natalie Watson to discuss Her Story and Telling Lies, along with upcoming release Project Ambrosio; and Jack Attridge chatted about how Flavourworks is innovating new storytelling technologies and design philosophies, starting with debut ERICA. We’ve been playing a lot of full-motion video (FMV) games recently so these were both talks I was glued to.

Other demos I managed to play were Do Not Buy This Game by Kingblade Games, No Longer Home by Humble Grove and Beacon Pines by Hiding Spot. And although the Forgotten Fields demo from Frostwood Interactive failed to work properly for me during The Big Adventure Event, I’ve now received a review key and will be writing about it soon. Each of these titles is completely different and that’s the great thing about LudoNarraCon: it shows that narrative-focused released are incredibly varied and there’s something for everyone.

LudoNarraCon is due to return once again in 2022 and you can follow Fellow Traveller on Twitter to stay informed. In the meantime, check out the gallery below to see some of the other games that were on display and keep an eye out for further posts over the coming week.

LudoNarraCon 2021 photo gallery

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Kickstarter over early-access: buying into an idea

There are over 6,000 video games on Steam in early-access at the time of writing. The platform advertises that supporting titles in this category is a way of discovering, playing and getting involved with releases as they evolve through their creation process.

As stated on their official page: “We like to think of games and game development as services that grow and evolve with the involvement of customers and the community. There have been a number of prominent titles that have embraced this model of development recently and found a lot of value in the process. We like to support and encourage developers who want to ship early, involve customers and build lasting relationships that help everyone make better games.”

Early-access can come with plenty of benefits when it works. Players can get their hands on a game (albeit an unfinished one) at a potentially discounted price and are given the opportunity to be a part of a community which provides feedback and helps shape the product. The developer can then use this information to fix any problems with their project as well as change the development direction when necessary, enabling them to create an even better game, attract more players and keep the cycle going.

It’s not always a positive experience though. When most gamers see the term on Steam, they consider it a warning sign and know that bugs, crashes and a lack of content can lie ahead. It can also give the impression that a creator is unable to complete their projects without more money and may therefore never reach a full release. As advised: “You should be aware that some teams will be unable to ‘finish’ their game. So you should only buy an Early Access game if you are excited about playing it in its current state.”

Once such game is the uniquely-named 1… 2… 3… KICK IT! (Drop That Beat Like an Ugly Baby). This was part of the first group to be released into early-access in March 2013 and it’s still sitting there with no progress made seven years later. The latest news entry on the Steam page was added in July 2013 and, although the developer has been active in the discussion forums for other releases recently, the last update for this particular title was posted in August 2014.

We’ve been familiar with betas for several years now and see them as a way for a creator to refine their game before it’s published. They provide a way to allow people outside of their team in when they believe that the project is finally in a good enough state, and with their help they can find any bugs and make final improvements. But early-access lets anyone see right down to the bare bones immediately – and the problem with that is that first impressions are usually the ones that stick.

Let’s look at The Black Death as an example. My other-half and I first came across this survival title at EGX in 2016 and watched a session where the developer responded to the criticism it had received since being released into early-access in April 2015. Only 48% of players had rated it as positive back on its initial day with many of them highlighting bugs, empty servers and poor levels of quality in various areas; and not much has changed in the five years since. It currently has a 60% rating on Steam and still hasn’t been published in full.

The only early-access game I’ve ever purchased was Satisfactory for my other-half after he’d seen it streamed on Twitch and wanted to try it for himself. He ended up putting over 65 hours into it (more than enough entertainment from an unfinished game that I paid £27.99 for) but he now hasn’t touched his save file in the past two weeks. The absence of a full story and final objective, something the developer has said will only be revealed in version 1.0, isn’t giving him the incentive he needs to continue.

Friend-of-the-blog Phil was also a Satisfactory addict for a period but has now stopped playing too. He told me: “I reached the end of the current content (the top technology tier) but I didn’t do everything. There wasn’t really a goal to progress. I could spend 100 hours playing with nuclear power and continuing building at that level but its not what I enjoy, I need goals! I still watch the weekly development streams though, read the regular Q&A, visit their reddit now and again to see when new stuff if coming, so the game isn’t dead to me.”

It’s for some of the reasons above that I won’t buy an unfinished game for myself or play one. The early-access titles currently waiting in my Steam library are there as a result of keys received from backing Kickstarter campaigns, but I won’t install them until the full title is available. Like Pete and Phil, I know that not having something to aim for in terms of story or objective will mean I’ll get bored very quickly and then won’t go back to the title once version 1.0 is finally made available.

It might therefore seem hypocritical then that I’m open to making pledges to crowdfunding projects. What’s the difference between this and buying an early-access game? I’ve done a lot of thinking about this question while writing this post because it’s not one I’ve got an easy answer for. The best I can come up with is that backing a Kickstarter campaign feels like a way of buying into an idea and supporting a developer’s dream, whereas early-access seems like it’s more to do with business and profits.

Games like KICK IT! raise questions about the potential for early-access games to take advantage of customers. Should a developer be allowed to continue selling an unfinished game that hasn’t been updated in several years? By including a disclaimer on the page for every relevant release which says ‘This Early Access game is not complete and may or may not change further’, Valve places the onus firmly on the player. This isn’t unexpected though and seems in-keeping with the way they tend to manage their platform.

I guess the only thing we can do with early-access releases right now is judge each game on a case-by-case scenario – the same as for Kickstarter campaigns. Read all the information provided on the Steam page, particularly the section where the developer gives their reason for using the platform, because this could be a good indication of whether they’re going to succeed. There’s nothing wrong with giving your support to an unfinished title or a crowdfunding project – but it’s important to know what to expect.

Have you ever bought an early-access game? Has it now been fully released?

Not turned on: sexual content on Steam

Last month, I admitted I had a problem. The situation was getting to the point where it was becoming unbearable and I couldn’t keep sticking my head in the sand any longer. It was finally time to admit to myself that I needed to seek help from the professionals.

I’m talking about my Steam wishlist. A few weeks ago it contained over 100 games and, instead of being somewhere useful to keep track of upcoming releases I was interested in checking out, it had become a place which was almost unmanageable. I was adding titles to my catalogue more quickly than they were being removed so its size had expanded at a steady rate in recent years, and I was worried that this increase was just going to keep continuing.

Steam, recommendations, video games

So I took control of the matter – and asked the experts within the community for their advice. After publishing a post sharing the contents of my wishlist, I received lots of comments from blogger-friends with their tips on the games that should be removed and the ones which were definitely worth playing. Alongside this I decided to start tackling some of the shorter titles I’d shortlisted once I realised that several of them were free and could be completed in around an hour.

One such release was Burning Daylight, a game which had been added to my wishlist on 20 April 2019 after my other-half had seen an article about it and thought it would be something I’d enjoy. And even though it was only 40-minutes long, I was impressed; it contained a lot of potential for a student project and I loved the way the atmosphere made the player feel as though something was incredibly wrong. Its story about society’s obsession with technology and not wanting to see the world for what it truly is was also very timely.

Fast-forward to the following week and I found myself sitting in front of my PC, confused. For some reason, whenever I’d opened Steam to check my discovery queue in the days previous, every other suggestion was one which contained plenty of scantily-clad women with bad hair, poor shoe choices and gravity-defying breasts. I couldn’t work out what was going on; why had the platform decided that I might be interested in this poorly-made digital soft-pornography all of a sudden?

Then I saw the information on the right-hand side of the screen which explained why these recommendations were relevant to me: ‘Similar to games you’ve played: Burning Daylight.’ The game had been tagged with the ‘sexual content’ and ‘nudity’ categories thanks to one short scene. You must guide your character through the red-light district in town where the outline of strippers can be seen in windows, and you pass a couple who are being rather friendly up against a large waste bin in the background.

Burning Daylight, video game, headset, virtual reality, club, strippers, windows

I’m not fond of sexual content in video games. This was something we’d discussed during a Save Point stream a while back and I was surprised to hear that many of the friends who joined is in chat felt the same. I’m struggling to formulate my reason into words but I think it’s something to do with such content being mostly unnecessary; I’ve been gaming for over 30 years now and in that time have seen a lot of releases where women are depicted as prizes and sex is used as a reward.

That’s not to say it can’t be done well when the developers put in the effort. Some titles have managed to effectively incorporate a sex scene so it’s an integral part of their story and shows the connection between two characters, rather than something that’s thrown in to titillate. Poor animation can make such sections feel incredibly awkward though and it seems nobody is a fan of sexy quick-time events (QTEs), so the whole thing needs to be very tastefully managed.

But cheap soft-porn games like those I was now being suggested by Steam? No, thank you. If they’re the sort of releases which float your boat then more power to you. But personally I can think of few things less of a turn-on than completely ridiculous story set-ups, impossibly-proportioned women dressed in nasty PVC outfits, robotic sexual movements and creepy dudes with raised eyebrows. And a note for anyone who hasn’t yet realised: the female nipple doesn’t really do that in real life.

They did give my other-half and I a good giggle for an hour or so though. After commenting to Pete about all the mature recommendations popping up in my discovery queue (and him wondering what the hell I’d been up to), we ended up falling down a rabbit hole and laughing hysterically at the Steam pages we came across. There were also a few games which made us feel very uncomfortable however, such as a 2020 release with a female protagonist where you have to ‘get her home unmolested’ when she’s left alone in the middle of nowhere with strangers.

All this because I’d spent less than an hour with Burning Daylight, a cyberpunk walking simulator that features a very brief background sex scene in which the main character isn’t even involved. Although the ‘Adult Only Sexual Content’ option was already deselected on my Steam account, soft-porn games were still able to make it into my discovery queue recommendations. It seems difficult to be able to fully block them without it having a negative effect on other titles you’d legitimately be interested in.

For example, tell the platform you want to exclude releases with the ‘sexual content’ or ‘nudity’ tags and you wouldn’t see Assassin’s Creed Odyssey, Cyberpunk 2077 and Vampyr. These are large RPGs with detailed narratives, and are far removed from the titles which all seem to have names that are a variation of Hot Virtual Reality Girls along with flimsy storylines which must have been written in less than five minutes. Another note for those unaware: you can’t cure a terminal disease by having sex.

In a post published in May 2018, I mentioned how the recommendations given to me by Steam were very hit-and-miss. Things have improved in the past two years and the suggestions are more aligned to the sort of games I want to play – hence the reason why my wishlist was getting so large. But there still seems to be a problem with categorisation. Is it that additional tags are needed to identify different types of sexual content? Or is it that the way the existing ones are being assigned to releases isn’t working?

I’m not sure what the answer is. But what I do know is that I won’t be buying My Cute Roommate or Being a DIK anytime soon.

Free and easy: more no-cost games on Steam

Last month, I admitted I had a problem: my Steam wishlist was out of control. It had crept up to 99 games (and was even bigger than that by the time the post was published). It had grown steadily with me adding new titles to it every day and I needed to do something about it.

As well as receiving some good advice from fellow gamers, writing that article made me realise there were several games on my list which were free or could be completed in less than an hour. What better way to take positive action than to get those completed? The last time I picked up a batch of free titles was in July 2018 when I’d tried to help anyone with a broken wallet after the Steam summer sale that year, so it seems like perfect timing as we’re now in that dangerous period once again.

Answer Knot

If you’re a fan of walking simulators with good storyline and are looking for one which can be completed in less than an hour, it’s worth trying Answer Knot by Naraven Games. I really enjoyed the way the plot is told through everyday items left around the environment along with answerphone messages from the protagonist’s wife. There are also a whole bunch of references to other video games too – my favourite being a diary entry about a visit to Shambala, where half the temples were blown up thanks to a bizarre ‘treasure hunter’.

Burn Me Twice

I wasn’t sure about playing Burn Me Twice by Null Reference Studio because I wasn’t keen on the angular character models, but they grew on me once in the game and I really enjoyed it. You take on the role of a witch who must investigate mysterious happenings in the town of Düstenburg, collecting evidence including items and testimonies then using these in court to convince the jury who the culprit is. I spent an entertaining 4 hours with this title over a couple of evenings, and I’d highly recommend it.

Burning Daylight

Although the controls are a little janky, Burning Daylight is still impressive when you consider it was made by a group of 12 students called Burning Daylight Team. The highlight is perhaps the atmosphere: as you make your way through this future city, it’s clear that something is very wrong indeed. The story is told through the environment, so no clear answers are given, but it seems to something about society’s obsession with technology and not wanting to see the world for what it truly is. Very interesting.


Although the puzzles are quite easy and the twist at the end of the story is possibly a little expected, Metaphobia by Digital Mosaic Games is one of the better point-and-clicks I’ve dug up on Steam. I managed to complete it in four hours split over two sessions and so it’s perfect if you’re looking for something to occupy a spare afternoon. It feels just like the adventure games for the 1990s and will interest anyone who likes storylines featuring murders, political rivals and mysterious conspiracies.


I can sum up Off-Peak by Cosmo D in just one word: weird. It isn’t a bad game at all but it’s definitely one of the stranger releases I’ve played. It takes place in a cathedral-like station where you’ll explore secret passageways, meet colourful strangers, wonder what the hell is going on and eat all the pizza slices while trying to collect the pieces of a train ticket. The highlights for me were the awesome music along with the guy in a business suit randomly dancing by himself on the train-tracks.

The Mirror Lied

To The Moon by Freebird Games is one of my favourite video games so I’d always been keen to try out The Mirror Lied. But I’m still not sure what to make of it, even though I’ve been thinking about it for the past several weeks since I played. The developer himself calls it an ‘experimental adventure’ and it’s certainly that: my other-half and I had no idea what was going on most of the time. Although I hate to say it, this is possibly a title to avoid unless you’re looking for something which is really going to confuse you.

The Supper

It may be very short and over in less than 30 minutes, but The Supper by Ocatvi Navarro is one of the best free releases I’ve ever picked up on Steam thanks to its story and artwork. It’s a weird yet wonderful mix of creepy and emotional. You’ll start the game thinking it’s a dark plot about serving some pretty disgusting meals to your customers, and then come out of it feeling a sort of bittersweet compassion for the protagonist. It’s very well done indeed – I’d highly recommend giving this one a try. Just maybe not during your lunch-break.

Whateverland: Prologue

I first heard of Whateverland by Caligari Games when a fellow member of an adventure game group on Facebook posted the link to a Kickstarter campaign. I decided to try the free prologue myself and then ended up becoming a backer because I was so impressed. Protagonist Vincent decides to steal a precious necklace from a mansion of an old women – who then turns out to be a witch, who sends him to a parallel world so he can reflect upon his poor life choices. More details coming on Friday!

Have you played any of these games yourself, or are there any other free titles you’d recommend to those feeling the pinch thanks to the Steam summer sale? Let us know in the comments below!

Steam Game Festival Summer 2020 Edition: a round-up

With gaming expos being impossible this year due to COVID-19, we’ve seen an increase in the number of digital events. I might be feeling drained by them but I’ve got to admit: it’s nice being able to try a game in the comfort of your own home away from a noisy exhibition hall.

Following the cancellation of GDC’s Indie Megabooth, Day of the Devs and more, Valve decided to showcase more than 40 demos planned for the events during the Steam Game Festival back in April. It returned again last week with the Summer 2020 Edition and gave players the opportunity to check out over 900 games for themselves. Although I didn’t have time to play all of them, I did manage to check out several which looked interesting – and here are my thoughts.

A Space for the Unbound

The prologue for A Space for the Unbound by Mojiken Studio came onto my radar after a discussion with another blogger about their projects and those published by Toge Productions. Having already played A Raven Monologue for a post about free titles in July 2018 and the demo for When The Past Was Around for the spring 2020 Steam Game Festival, I really wanted to like it – but I didn’t. I’m afraid to say that I caught myself nodding off a couple of times during my half-hour playthrough so I don’t think I’ll be picking up the full game.


The demo for LOVE by Rocketship Park may have lasted less than ten minutes, but it was very sweet and resulted in the title being added to my wishlist. Players get to know the inhabitants of an apartment block by rotating its floors to solve puzzles and see moments from their past and present. I get the impression that this is going to be one of those quieter games a lot of people will miss out on, but those who come across it will find something which tugs at their heartstrings and has an emotional impact.


Point-and-clicks with science-fiction storylines always appeal to me so it was no wonder I tried out Mutropolis by Pirita Studio. Although it’s nowhere near as dark as some of the other games of its type, the demo was enjoyable and the puzzles contained within were logical. The title takes place far in the future when Henry Dijon and a team of archaeologists leave Mars to visit an abandoned Earth and dig up lost treasures. Things go well and they make an amazing discovery – but then Henry’s professor is kidnapped and it all starts to get a bit weird.

Nine Noir Lives

A comedy noir adventure featuring a cat detective? The description for Nine Noir Lives by Silvernode Studios sounded awesome and I loved the feline title art, but I’m sorry to say the game didn’t live up to the expectations they’d set. My main issue with it was that there was just far to much dialogue where the player was required to passively listen; it was over 15 minutes before I was able to make my first real move and I was beginning to get bored. I made it to the end of the demo but I don’t think I’ll be purchasing the full title.

One Dreamer

I like games which feature interesting mechanics and if the prologue is anything to go by, One Dreamer by Gareth Ffoulkes is going to be included on that list. You can look at the code of objects found in the environment and change their variables to get around obstacles; so update ‘enabled’ to ‘true’ to open a closed roller door or switch files to get a goose honking like a cat and wearing a top-hat. It seems like there’s going to be quite a touching story underneath this pseudocode too so sign me up.


Papetura by Petums is a point-and-click which immediately reminded me of the releases by Amanita Design thanks to its charming characters. It’s absolutely gorgeous and this can be attributed to the fact that it’s handcrafted: making the game entirely out of paper gives it a really unique look. This was another short demo coming in at under ten minutes, but it was enough to get a taste and make me keen to join Pape on his adventure to stop the dark and flaming monsters from burning down his world later this year.

Sail Forth

Although I ultimately didn’t get along with the game, my favourite thing about Sea of Thieves was the exploration. That’s why Sail Forth by David Evans Games jumped out at me: this procedural adventure would give me the ability to explore the waters without having to put up with players who just wanted to kill me. The demo was a little janky and it’s clear the project is still being worked on, but it gave a good enough idea of what the team is trying to achieve and the type of mechanics they’re building into their release.

The Wild at Heart

My favourite demo from the Steam Game Festival this time around. The Wild at Heart by Moonlight Kids was a wildcard (no pun intended) as I picked it randomly thanks to its artwork – and I was left impressed, with another title added to my wishlist. It’s similar in gameplay to Overlord and Pikmin, and its story about two kids finding a mysterious realm within a forest is charming. I may have encountered a bug during the demo which prevented me from finishing it (the developer is working on fixing it) but I can’t wait to get my hands on this one.

Did you manage to check out any of the demos during the Steam Game Festival last week? If so, were there any that you really enjoyed and will you be looking out for them in the upcoming summer sale?

Wishlist war: too many video games

I have a problem. I guess you could say it’s becoming an addiction, and I’m ready to admit that I need to do something about it before it goes too far and I’m no longer able to do anything to control it. It haunts me each time I open my laptop and I need help.

It’s my Steam wishlist. I just don’t seem to be able to stop adding new video games to it. Almost a hundred titles are now included there (at the time of writing) and instead of being somewhere useful to keep track of the upcoming releases I was interested in checking out, it has now become a place which is almost unmanageable. I seem to add games to my catalogue more quickly than I can remove them, so its size has expanded at a speedy rate over the past couple of years and I’m concerned the increase is going to continue.

Steam, recommendations, video games

I’m therefore sending out an SOS to everyone in the gaming community and hoping you guys can help me. Firstly, I’d like to know how many titles are on your own wishlist and how you manage them. Do you use your list to record only the games you’re going to buy next, those you’re hoping will be discounted, or all the releases you’ve got your eye on? Or do you not bother using it at all and have some other way of managing the titles you’re interested in?

Secondly, I need assistance with trimming down my wishlist. I’m hoping that by listing it in full in this post, it will force me to think about which releases are worthy of a place on my catalogue and get rid of some of the chaff that clutters up the place. Please do let me know your thoughts in the comments below if you’ve played any of the following games and can either highly recommend or strongly reject them. Your opinions may help me clean up my act and return to a list which is far more controllable!

With almost 25 games released on the platform each day in 2020 so far, it’s no wonder our wishlists there are becoming bigger because we’re spoilt for choice. And with Steam putting more effort into new features such as the interactive recommender and search query expansions since July last year, the titles automatically suggested to us and those we might be interested in are becoming a lot easier to surface than they were previously (although there’s still some way to go).

Let’s see how much I can reduce my list by. Here goes, so in alphabetical order and with links which may explain some of my wishlist choices… it’s going to be a long post.

Number Game Added on
1 3 Minutes to Midnight 21 September 2018
2 A Case of Distrust 08 February 2018
3 A Short Hike 30 July 2019
4 A Space For The Unbound – Prologue 11 April 2020
5 All the Delicate Duplicates 09 February 2017
6 Answer Knot 21 March 2019
7 Assemble with Care 28 March 2020
8 Backbone 06 May 2019
9 Beckett 22 November 2019
10 Beyond a Steel Sky 18 October 2019
11 Beyond the Veil 20 April 2020
12 Black Book 16 January 2020
13 Blacksad: Under the Skin 19 July 2019
14 Book of Travels 11 November 2019
15 Burning Daylight 20 April 2019
16 Children of Silentown 15 May 2020
17 Chinatown Detective Agency 20 March 2020
18 Cloudpunk 14 August 2019
19 Coffee Talk 15 March 2020
20 Commander ’85 14 April 2020
21 Disco Elysium 25 September 2017
22 Draugen 03 February 2019
23 Dry Drowning 08 August 2019
24 El Tango de la Muerte 01 January 2019
25 Eliza 04 December 2019
26 Event[0] 16 September 2016
27 FAR: Lone Sails 19 April 2018
28 Gamedec 29 August 2019
29 Genesis Noir 10 May 2019
30 Harold Halibut 14 August 2019
31 Harvester 19 May 2020
32 Hazel Sky 20 March 2020
33 Hypnospace Outlaw 15 March 2019
34 Imposter Factory 01 January 2020
35 In Plain Sight 20 May 2020
36 In The Valley of the Gods 03 February 2019
37 INFRA 24 April 2018
38 Iris.Fall 10 December 2018
39 Kind Words 13 September 2019
40 Kynseed 11 November 2018
41 Last Stop 23 April 2020
42 Late Shift 09 July 2019
43 Mad Experiments: Escape Room 05 May 2020
44 Maid of Sker 31 May 2020
45 Maquette 23 April 2020
46 Metamorphosis 04 April 2019
47 Metaphobia 29 March 2020
48 Moncage 20 March 2020
49 Mosaic 22 August 2019
50 Nancy Drew: Secrets Can Kill 24 October 2019
51 Nanotale – Typing Chronicles 05 April 2019
52 Nauticrawl 04 October 2019
53 Necrobarista 01 January 2019
54 Neo Cab 24 July 2018
55 Night Call 10 May 2019
56 Nighthawks 30 April 2020
57 No Longer Home 10 July 2018
58 Off-Peak 21 July 2018
59 Omikron: The Nomad Soul 24 September 2017
60 One Dreamer: Prologue 22 May 2020
61 OneShot 10 December 2016
62 Playerless: One Button Adventure 02 March 2019
63 Quern: Undying Thoughts 24 December 2016
64 Resort 14 August 2019
65 Ring of Fire 31 May 2020
66 Road to Nowhere 19 May 2020
67 Röki 12 December 2019
68 Sagebrush 08 September 2019
69 Silver Creek Falls: Chapter 2 13 July 2018
70 Solstice 18 March 2016
71 Someday You’ll Return 25 May 2018
72 STAY 18 February 2018
73 The Almost Gone 01 August 2019
74 The Bradwell Conspiracy 15 September 2018
75 The Complex 07 February 2020
76 The Curse of Monkey Island 29 May 2018
77 The Eyes of Ara 06 January 2020
78 The Flower Collectors 31 May 2020
79 The Last Night 29 August 2019
80 The Mirror Lied 10 December 2018
81 The Murder Mystery Machine 26 December 2019
82 The Norwood Suite 21 July 2018
83 The Occupation 09 January 2018
84 The Painscreek Killings 21 July 2018
85 The Shattering 07 May 2019
86 The Signifier 19 March 2020
87 The Silver Case 29 March 2020
88 The Spectrum Retreat 06 June 2018
89 The Suicide of Rachel Foster 10 January 2020
90 The Supper 21 March 2020
91 The Test 21 March 2020
92 Theropods 31 May 2020
93 Those Who Remain 17 March 2020
94 TSIOQUE 16 November 2018
95 Twelve Minutes 23 April 2020
96 Unheard 29 August 2019
97 Utopia Syndrome 20 May 2020
98 while True: learn() 23 August 2019
99 ZED 01 February 2019