Super Happy Love Award: positivity and video games

Each blogging award is truly valued. To show my appreciation, I’ll usually devote an entire post to one of the questions posed by the nominator rather than answer the entire set. This gives me the chance to write a unique article and dedicate it to them to properly thank them.

But every now and again, an award comes along where it feels right to not do this and instead follow the rules to the letter. This is the case with the Super Happy Love Award received from Emily at Monsterlady’s Diary recently (thanks so much!). Following the nomination track backwards reveals it was a tag created to heal the internet: as shared by Pinkie from Pinkie’s Paradise, we should give love to those who deserve it and praise the individuals who have done something important for us.

There’s so much going on in the world right now and we could all use a little more positivity. It’s an important message so that’s why I’m going to stick to the guidelines and not be a rebel for once. Here we go…

The rules

Super Happy Love Award

  • Thank the person who tagged you
  • Share the original post
  • Display the logo in your response post and share the rules
  • Answer at least two of the following six prompts
  • Tag six bloggers for the Super Happy Love Award
  • In addition, everyone who leaves a lovely comment on your response post is also nominated to help keep the positivity going

  • Prompt 1: tell us about a person you love

    Zelda, cat, laptop, cuteThere’s only one person who has my heart completely. They make me smile whenever they walk into a room; we have interesting conversations every day; and they show me affection to let me know they want me around. You know who it is: our cat Zelda. She’s never far away and is usually trying to sit on my keyboard while I blog, when she’s not appearing in our streams and stealing the show. I guess my husband Pete and stepson Ethan are alright too, because they make me laugh with their stupid songs and give me chocolate.

    Prompt 2: write something about a fandom or a franchise you love

    Video games, bozes, shelf, row, adventuresThere’s nothing else I could write about for this answer other than the adventure genre of video games. I guess you could say that Later Levels is one big love-letter to them; I’ve been playing since discovering The Secret of Monkey Island as a kid and point-and-clicks will always have a special place in my heart. I know that many will say the genre is on its way out, but storytelling is such an important part of being ‘human’ that it won’t ever die completely and will simply continue to evolve. Long live the adventure game!

    Prompt 3: tell us something about a character you love

    Tales from Monkey Island, video game, skull, MurrayMurray from the Monkey Island series may have had his body blown to pieces by a cannon but did he let it hold him back? No. Many would have been crushed by this tragic accident but my favourite skull turned it into the opportunity he’d been waiting for: to become a demonic overlord and conquer the land of the living. Despite his reduced state, he still considers himself to be an object of pure evil and dreams of spreading chaos throughout the Caribbean – showing that sometimes all you need to get you places is a positive mental attitude.

    Prompt 4: tell us something about a piece of music you love

    To The Moon, video game, dancing, sky, lighthouse, starsI adore the To The Moon series and get tears in my eyes whenever I hear Everything’s Alright by Laura Shigihara. The words beautifully encapsulate how difficult it can be to explain to someone just how much you love them, and how if you have that special person next to you then everything is going to be ok. The third instalment in the series, The Imposter Factory, is due to be released later this year and I can’t wait to play it; expect a marathon stream of all the titles (and a few Twitch tears) when that happens.

    Prompt 5: show us why you love a piece of media so much

    Eastshade, video game, countryside, mountains, hot-air balloon, easel, canvas, paintingI played Eastshade a year ago and it’s now one of my favourite games, thanks to the way it tackles the RPG genre. When you look at the individual parts of a painting in real life, it’s easy to notice some tiny imperfections but look at that piece of art from afar to take in its entirety, and it’s amazing; that’s just how I feel about this release. I’m not sure I’ve ever had such a peaceful and relaxing gaming experience which lasted over 15 hours, and would highly recommend it to anyone who needs to escape for a little while.

    Prompt 6: write something about yourself that you love

    Later Levels, Kim, Pete, faces, smiling, GameBlast19, SpecialEffect, streamThis prompt is the hardest because it’s far easier to write something positive about those you love than yourself. I thought long and hard about an answer, but still couldn’t come up with one. It turns out I’m still figuring ‘me’ out and you know what? That’s ok. It shows that there’s still room to grow and improve regardless where you are in your life, and there are always new things to discover at any age. That means there’s more to look forward to in the future – including many video games.

    The tags

    These six awesome people have kept me sane during the UK lockdown over the past month. I’d like to thank them for the conversations, streams and memes, and for putting up with Pete’s singing!

  • Solarayo from Ace Asunder
  • Luke from Hundstrasse
  • Jett from In Third Person
  • Dan from
  • Teri-Mae from Sheikah Plate
  • The Gaming Diaries

  • And that’s the Super Happy Love Award done! Thanks once again to Emily from Monsterlady’s Diary for the nomination, and to everyone in the WordPress community for supporting each other during these difficult times. Let’s continue that positivity and get through this together.

    Gaming’s unlikeliest couples

    It’s Valentine’s Day, and gamers all over the country will be putting down their controllers in favour of red roses, soft music and candlelit dinners for two. But there’s no reason why video games can’t feature on this day of love for some of the most emotional stories ever known have been told through the digital medium.

    Some of the most clichéd and cringeworthy have been too though, and that’s what we’re focusing on today. For every video game couple that are destined to be together, there’s another that seems totally unlikely and we have to ask ourselves ‘Why?’ This may not be the most romantic subject for a post on Valentine’s Day but look at the bright side: the following dysfunctional relationships will remind us just how lucky we are in or on our own.

    If you haven’t yet played any of the following games and intend to do so, I’d recommend navigating away from this post now and coming back later. There are some minor spoilers in the following paragraphs.

    Broken Sword: George and Nico

    There’s something about George and Nico that grinds my gears. Most of the entries in the series start with them temporarily apart but they’re usually back together by the end of each game. This is clearly an unhealthy relationship: Nico ‘innocently’ arranges for George and her ex-boyfriend Andre to work together and wind each other up. And George leaves Paris after the end of The Shadow of the Templars due to the death of his father – without telling Nico. What kind of people do that to one another?

    Erica: Duncan and Erica

    We enjoyed Erica when we played it during one of our GameBlast20 streams last month, but there was something that caught us totally by surprise: the moment Sergeant Duncan Blake moves in for a kiss. I mean, he’s only investigating the murders going on around Erica, who’s slightly preoccupied with her father’s death and supernatural happenings right now. It turns out that in a timeline different to the one we took, you can get your own back by stabbing him – that’ll serve him right for such poor romantic timing.

    The House of the Dead: Overkill: Clement and his mother

    The House of the Dead, Overkill, video game, old woman, Mother, Clement DarlingThis game isn’t afraid to shock but this relationship is really pushing the limits. Clement begins searching for a way to extend his beloved mom’s life when he realises the jail he works at was built on top of an abandoned government laboratory. After finding Varla Guns, he decides to transplant Mother’s brain into the sexy stripper’s youthful body – then celebrates this achievement with a make-out session. As if that wasn’t gross enough, the game ends with him returning to her womb. I’ll leave you with that thought.

    Until Dawn: Matt and Emily

    The only reason Matt and Emily are together is because they don’t want to be single and, in that bratty-teen way, they need a partner who’s of a similar social standing. They have nothing in common and I’m not even sure they actually like each other. Matt may be caring but hardly ever stands up for himself; and Emily is high-maintenance and bossy. If they manage to survive the night, I’m sure these teenage sweethearts will have many unhappy years together before becoming trapped in a loveless marriage.

    The Secret of Monkey Island: Guybrush and Elaine

    The Secret of Monkey Island, remastered, video game, moon, Elaine, Guybrush, piratesIt’s obvious I’m a huge Monkey Island fan, but what’s not so obvious is that my favourite character isn’t Guybrush (that award goes to Murray). Let’s face it: this wannabe pirate is a bit of an idiot. He’s sarcastic, insults everyone around him and messes up every plan he’s involved in. Someone as independent and courageous as Elaine would have been far better off with LeChuck. They do say opposites attract, but how long will it be before the differences are just too much and one tells the other they fight like a cow?

    Don’t you feel better about your own relationship status now? Whatever you’re doing this Valentine’s Day, I hope it involves video games in some way and you’re doing far better than the characters in today’s post!

    We’re taking part in GameBlast20 to support SpecialEffect, the gamers’ charity.
    Making a donation will bring you great loot, increase your XP by +100 and make you immune to fire.*
    (*Not guaranteed.)

    Please, Disney: I want to be a pirate

    Jonez from NekoJonez’s Gaming Blog and I have much in common when it comes to video games. We both grew up with LucasArts’ adventures, he with archaeology professors and me with wannabe pirates, and these have influenced our gaming preferences since.

    When Jonez was nominated for a Real Neat Blog Award last month, he was asked the question: if you could revive one series of works that has been abandoned or dropped by its creators for any reason, which series would it be and why? Among mentions of anime shows, I wasn’t surprised to see him say he could talk about his wish for a new Indiana Jones game; but he followed this by saying he wasn’t going to because a revived series may never live up to expectations.

    I understand where he’s coming from. Alongside The Secret of Monkey Island, the Fable franchise is one of my favourites and I have admiration for Peter Molyneux where a lot of other people don’t. I adored 2008’s Fable II and was so excited for 2010’s follow-up – but it was disappointing. New features which didn’t feel like previous content were awkward, raising enough gold to save everyone in the kingdom was boring, and the end battle was an anti-climax over in a couple of minutes.

    Does that stop me from being excited about the possibility of a Fable IV though? Not at all. Although I’m a little sad it’s being developed by Playground Games and that Lionhead didn’t get the chance to make the title fans have been waiting for, it won’t stop me from eagerly buying it upon release. Microsoft revealed nothing during their E3 presentation last year so it seems we’ll have to wait a while; but I want the opportunity to get sucked back into the adventures of Albion, even if there’s a chance it won’t meet expectations.

    This is how I feel about Monkey Island too. The fourth instalment, 2000’s Escape from Monkey Island, was the last to be made by LucasArts alone before they co-developed Tales of Monkey Island with Telltale Games in 2009. I bought the episodes and tried playing them back in 2014 but gave up after half an hour and haven’t been back to them since. The current iteration of Guybrush just didn’t feel like the wannabe-pirate I’d come to love, while the controls and changing angles were frustrating.

    My heart sank when I found out that LucasArts had been purchased by The Walt Disney Company in 2012. It may have millions of fans all over the world but I can’t count myself within their number. The reasons why are varied and perhaps the subject for another post at some point in the future; but let’s say for now their business practices and content leave much to be desired, and I agreed with Ron Gilbert when he said that he wasn’t optimistic about the future of Monkey Island as a result.

    But there’s still a chance that Gilbert will one day get to make the game he wants to create. After Disney Interactive announced they would cease production on gaming in 2016, he took to Twitter to ask them to sell the IPs for Monkey Island and Maniac Mansion back to him. And an online petition created the following year by fan of the series Thaddeus Sharpe now has more than 24,300 signatures, so it’s clear I’m not the only one who’s eager to see Guybrush return.

    Why do I want another game, when there’s every possibility it might not be what I’m looking for? I could be just as disappointed with it as I was with Fable III. As Jonez wrote himself in his award response: “There are so many things that could be revived but they might never live up to expectations. I don’t want a sort of Duke Nukem Forever situation on my hands with the franchises I adore.” A new Monkey Island title could be the best adventure game we’ve ever played. On the other hand, it could be the worst.

    But we’ll never know what could be if we don’t get another title. And let me be clear here: I’m not talking about a game produced by Disney or another developer who’s simply interested in continuing an IP to rinse as much profit out of it as possible. We need a new instalment made by the original creators, who know what makes the series special and loves it as much as the fans do. We want to see where Gilbert will take Guybrush next and what new chaos he’ll find himself wrapped up in.

    To quote Thaddeus Sharp: “Do the right thing Disney, give the intellectual property rights for Monkey Island back to its progenitor, who intends to make great content with it. Please, if you’re not going to do anything with it, let the original artist have back this proverbial paintbrush, he’s the only one worthy of wielding it. You’d be enabling the creation of art, the possibility the world would get to enjoy another adventure in a beloved land conceived back in 1988.”


    Get yourself over to and add your signature if you haven’t done so already. If you need more convincing, keep your eyes open for an upcoming collaboration with Gao Li from Gao Li Occasionally Reviews because we have a plan to encourage as many people as possible to stream The Secret of Monkey Island on Twitch on the same date. There’ll be more news coming about that soon, and if it manages to get the petition a few more signatures then I’ll be a very happy gamer.

    Please, Disney. I want to be a pirate.

    Married bliss: video game weddings

    My other-half and I surprised our friends and family by getting married last January. It was something we’d decided to do only two months beforehand and we kept our plan a secret for as long as possible, so it ended up being a nice New Year surprise for everyone.

    We’re still playing video games together a year on and there’s nobody else I’d rather have as my player two. Anyone who has watched Pete and I on Twitch together will have seen how we tease each other, but it’s all done in fun and he still makes me laugh every day. He listens when I need to talk, keeps me grounded and buys me chocolate too – what more could you want in a husband? Hopefully there’ll be many more anniversaries to come and to celebrate our first, here are some of the best weddings in gaming.

    King’s Quest VI: Heir Today, Gone Tomorrow: Alexander and Cassima

    King's Quest, King's Quest VI, King's Quest 6, video game, wedding, Alexander, CassimaI have a feeling that the royal wedding between the beautiful princess Cassima and prince Alexander split the inhabitants of the lands of the Green Isles into two camps. There would have been those who were believers in love at first sight, thinking the couple couldn’t wait to spend the rest of their lives together; while others would say they moved far too fast. Meeting for the first time, quickly falling in love and then getting married all in the course of one four-hour game? Slow down, kids!

    Super Paper Mario: Bowser and Peach

    Super Paper Mario, wedding, Bowser, PeachAlthough not the most successful or even mutually-agreeable wedding, that of Peach and Bowser was the first time the King of the Koopas did something a little more imaginative than simply kidnapping the princess. Sure, he kind of forced her into it at the start of Super Paper Mario but it meant we got to see just how good he looked in his tuxedo. Fortunately for both of them, the marriage doesn’t hold together and they don’t get to the point of having kids – because I’m not sure how that would have worked out.

    The Elder Scrolls V: Skyrim: you and whoever you choose

    The Elder Scrolls, The Elder Scrolls V, Skyrim, weddingSkyrim proves the saying about there being ‘plenty of fish in the sea’ to be true because you can wed almost anyone in this game. Don’t expect a romantic ceremony however because it’s never anything other than slightly awkward. Marry your lizard-partner while your adopted children moan about being hungry and wanting to play hide-and-seek, and your Housecarl glares at you with all their might. Then never speak to your spouse again because they’re based in Markath and you’ve completed all the quests there. Married bliss!

    The Secret of Monkey Island: LeChuck and Elaine

    The Secret of Monkey Island, Special Edition, video game, wedding, pirates, Guybrush, LeChuck, Elaine, monkies, churchLeChuck is no villain: he’s simply misunderstood and all his actions were done for love. He ‘dropped dead’ when Elaine told him too; and his feelings for the governor were strong enough to bring him back from beyond the grave and take the form of a ghost, because he couldn’t bear to be parted from her even in death. It’s just unfortunate that Guybrush spoiled his one chance at happiness when he interrupted their wedding – and then went on to destroy him with root-beer.

    To The Moon: Johnny and River

    To The Moon, video game, dancing, sky, lighthouse, starsThe relationship between Johnny and River in To The Moon has to be one of the most bittersweet in gaming. Throughout the game, their memories of both joy and sadness are shared and almost all of them are entirely ordinary; but it’s the ‘realness’ of this partnership which makes it all so touching. The scene shortly after Johnny and River’s wedding where they dance in her beloved lighthouse under the stars is beautiful and brings a tear to my eye every single time.

    Uncharted 4: A Thief’s End: Nathan and Elena

    Uncharted, Uncharted 4, A Thief's End, video game, wedding, photographs, Nathan, Drake, ElenaAlthough the wedding may only be seen in photographs during the game, the relationship between Nate and Elena is perhaps one of the best depictions of marriage in video games. It’s obvious this adventurous pair love each other deeply but their life together isn’t without issues. They make it work in the end thanks to the power of communication – but to be honest, I’m not sure how Elena puts up with him, his murderous ways or his annoyingly-sarcastic quips. Get out of there as soon as you can, girl!

    Happy first anniversary to my other-half – I’m afraid to say you’re stuck with me now. At least you’ll always have someone to play video games with and tease on Twitch.   ❤

    The Point-and-Click Puzzle Pinnacle: my response

    As announced last month, the awesome Quietschisto from RNG and I are on a quest to find out which point-and-click puzzle is the best – and which we never want to see again. From minefield bunnies to aggressive goats to monkey wrenches, let’s get this challenge started!

    I’ve been a fan of adventures since picking up The Secret of Monkey Island when I was nine-years old and even now, almost three decades later, the genre still holds a special place in my heart. That doesn’t mean I believe all point-and-clicks are great games and that all puzzles within them are well-designed however. It took some time to decide which challenges to put forward as the best and worst, but I think I’ve picked some worthy options below. Bring on the conversation trees and pixel-hunting!

    The best

    The puzzle:   Insult-swordfighting from The Secret of Monkey Island

    The set-up:   Guybrush Threepwood must complete the Three Trials set by the pirate leaders in order to fulfill his dream of becoming a buccaneer. These include defeating the mighty Sword Master – but it’s not just about how you handle a lesson weapon, as he finds out during a lesson with Captain Smirk.

    Why it’s so good:   Comedy, logic and creativity combine to give players a puzzle fit for a pirate: this challenge contains everything we love about point-and-clicks. Our hero has to track down opponents on the roads of Mêlée Island and challenge them to a fight, picking up new insults and testing out collected responses to build his repertoire. The lines are legendary in the gaming world: I’ve spoken with apes more polite than you – I’m glad to hear you attended your family reunion! You make me want to puke – you make me think somebody already did!

    LucasArts perfectly captured the cerebral nature of the adventure genre and the excitement of a classic movie duel, while letting us all express our inner-pirate with the insult-swordfighting puzzle. The formula is mixed up when you’re finally good enough to take on Carla; you can’t just use the lines and responses you’ve already heard in the same way and instead have to consider what would be the best comeback to her new challenges. If you’re good enough, you’ll be rewarded with a ‘I beat the Sword Master’ t-shirt.

    The outcome:   Guybrush completes the Three Trials, fulfills his ambition, beats the zombie ghost pirate LeChuck (sort of) and falls in love with Governor Elaine Marley. Adventure gamers everywhere are inspired to create witty insults, and tell other fans they fight like a cow with knowing nods of appreciation.

    The worst

    The puzzle:   The cat-hair moustache from Gabriel Knight 3: Blood of the Sacred, Blood of the Damned

    The set-up:   Our hero must pretend to be someone else in order to fool a moped-rental clerk into giving him the last available vehicle. To do so, he must make a disguise that includes a moustache. Made out of cat-hair. To impersonate a detective whose only facial hair is a bit of stubble.

    Why it’s so bad:   This puzzle has to be the worst ever dreamt up for a point-and-click because all common sense flies out of the window (or catflap). First, the person we’re impersonating in this section of the game doesn’t have facial hair – and surely an important part in trying to fool people into believing you’re someone without a moustache is to not create a fake moustache? Gabriel must therefore take the additional step of drawing one onto Detective Moseley’s driving license so his furry-cat-face resembles that shown on the identification.

    Next, consider where this part of our hero’s disguise is derived from: you must attach masking tape to a hole beneath a toolshed and then chase a cat through it. I’m not sure what’s worse; the fact the game’s designers want us to believe that tape with a few animal hairs stuck to it is going to pass as a moustache, or that Gabriel attaches it to his face using maple syrup. This puzzle deserves to win the ‘worst’ category because I don’t know anybody who hasn’t resorted to a walkthrough to complete it – and it’s this type of senseless challenge that gives the point-and-click genre a bad name.

    The outcome:   Players are left wondering whether the game can get any more absurd, while Gabriel ends up getting his moped. Presumably he has to stop at a supermarket on his way out of Rennes-le-Chateau to pick up one of those sticky hair-removers. Surely he could have just used more maple syrup?

    Is insult-swordfighting the pinnacle of the adventure genre? Does Gabriel Knight deserve to be punished for thinking he can get away with a cat-hair moustache? We’re asking the community to help us find the best and worst point-and-click puzzles by voting. Be sure to check out the answers from Quietschisto of RNG, Sebastian of The Platformer and Jonez from NekoJonez’s Gaming Blog, then cast your votes in the polls below before the end of November. The results will be announced on Saturday, 01 December 2019 over on RNG.

  • Vote for the best puzzle here
  • Vote for the worst puzzle here

  • Pieces of 8-bit: pirate video games

    Argh me hearties! Tomorrow it be the most booty-full time of year: International Talk Like a Pirate Day. All you scallywags must ask Polly if she wants a cracker and joyfully yo-ho-ho with a bottle of rum – or face a meeting with Davy Jones’ Locker after walking the plank.

    Video games based on buccaneers have been a little hit-and-miss over the years (take that from someone who played Risen 2: Dark Waters on the Xbox 360, narrowly escaping the bugs and living to tell the tale). But there’s some treasure to be found out there; you just need to grab your shovel and dig around for it among all those shipwrecks. To get ourselves in the mood for tomorrow, let’s hit the digital high-seas and take a look at some of the better releases in honour of Talk Like a Pirate Day.

    1984: Treasure Island

    Gold, buried treasure and wealth beyond your wildest dreams! All you have to do is guide young Jim Hawkins through this action-adventure’s torturous maze to the treasure trove. Based on the book Treasure Island by Robert Louis Stevenson, fierce pirates will slay our hero at the stroke of a cutlass and with a limited amount of weapons available to him, it’s important to choose your targets wisely. Be careful though because Long John Silver will stop at nothing you prevent you from leaving with his haul.

    1987: Sid Meier’s Pirates!

    This was the first game to include the name ‘Sid Meier’ in its title in an effort to attract fans of Meier’s earlier releases. In a move away from vehicle simulations, players could live out their buccaneer dreams by attacking enemy ships and seeking buried treasure – or avoid violence altogether and increase their wealth through trade. The thing I like most about it is that the original versions included disk and manual copy projections, and if users got it wrong the game would continue but at a much higher difficulty setting. Pirates against pirates!

    1990: The Secret of Monkey Island

    What kind of list would this be without a mention of the Monkey Island series? A bilge-sucking one, that’s for sure! The original instalment was the point-and-click that got me into playing video games as a kid and made me a lifelong fan of wannabe pirates and fine leather jackets. Perhaps the highlight of the title was the insult swordfighting mechanic. Who’d have thought that buccaneers were so intellectual, and would use witty comebacks to defeat their opponents rather than hacking them to death with a cutlass?

    2002: The Legend of Zelda: The Wind Waker

    In a change of direction for the series, the tenth instalment in The Legend of Zelda series is set on a group of islands in a vast sea. The fun begins during the celebration of Link’s coming of age when pirate captain Tetra is dropped into Outset Island’s forest by a large bird. After being rescued by our green-suited hero, the pair discover that his sister Aryll has been taken and so the pair set out on a voyage of discovery. Queue an adventure full of talking boats, water spirits and castles suspended in time under the oceans.

    2007: Uncharted: Drake’s Fortune

    What’s one of the first things that pops into your head when you think of buccaneers? Hidden treasure, that’s what. And who else is known to like a bit of lovely loot? Smarmy action-pro Nathan Drake, that’s who. Pirates the world over just can’t seem to shake off this annoying douchebag while searching for ancient relics throughout the Uncharted series. Ok, perhaps I’m being a bit harsh; but after listening to Drake’s irritating quips and seeing how funny he finds himself, I’m not surprised they react to him so strongly.

    2011: LEGO Pirates of the Caribbean

    A movie franchise with a likeable protagonist that’s proving to be popular with viewers? Then prepare yourself for yet another LEGO title! My stepson had this one for his 3DS when he was younger and went through a period of playing it obsessively after he’d been allowed to watch one of the Pirates of the Caribbean films. Everyone loves a bit of Captain Jack Sparrow and with your typical LEGO video game gameplay-style, it was a great title to keep an eight-year old wannabe pirate amused.

    2013: Assassin’s Creed IV: Black Flag

    The sixth instalment of the Assassin’s Creed series is set in the 18th century Caribbean during the Golden Age of Piracy and follows notorious Welsh pirate Edward Kenway. About 40% of the game takes place on water where players can hunt, harpoon, dive and take part in naval combat so a real pirate would approve. Speaking of which, Black Flag features a number of characters based on real life people; Edward Thatch, better known to you landlubbers as Blackbeard, even makes an appearance.

    2018: Sea of Thieves

    Fancy exploring the digital world via ship in search of treasure? Then team up with a group of friends to fight against other players and claim your stake in the endless sea. Embark on quests, engage in combat and collect loot to become a pirate legend. Although this title didn’t receive as positive a reception as we’d all expected it would at launch, the rumour is that its new content is actually pretty good so now might be the perfect time to return to the high seas.

    However you’re going to celebrate International Talk Like a Pirate Day tomorrow, I hope this post has given you enough inspiration to do it in a suitably grog-filled way. Shiver me timbers!